A problem I am seeing more and more lately is players refusing to participate in the instance after their item of choice not dropping and also refusing to abandon because they don't want the lock out timer. I understand that they have goals in mind, but so do the other 23 players. I, for one, think that they deserve the lock out for being selfish. We all have things to do, items we want, myth we need, etc. I would like to see an option added for dismissal that directly addresses this. Then perhaps they will realize that a good run would only take another 30 minutes or so and finish instead of wasting time for everyone else.