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  1. #1
    Player
    Burien's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Kaiser Burien
    World
    Exodus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sinth View Post
    I see 90k problems with this idea :P
    You sir are correct in that possibility hopefully in the update patch as it mentioned "When using the Duty Finder, players are now unable to withdraw from combat" will at least make it somewhat of a deterrent?
    (0)

  2. #2
    Player
    Kalena's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Mrs Drifter
    World
    Zalera
    Main Class
    Red Mage Lv 70

    Griefing

    A problem I am seeing more and more lately is players refusing to participate in the instance after their item of choice not dropping and also refusing to abandon because they don't want the lock out timer. I understand that they have goals in mind, but so do the other 23 players. I, for one, think that they deserve the lock out for being selfish. We all have things to do, items we want, myth we need, etc. I would like to see an option added for dismissal that directly addresses this. Then perhaps they will realize that a good run would only take another 30 minutes or so and finish instead of wasting time for everyone else.
    (2)

  3. #3
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Doo View Post
    Make it so they lose their loot if they abandon duty!
    best idea i seen so far.

    and they should count it as you still got it so they lose that week and think about what they did.
    (2)

  4. #4
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Doo View Post
    Make it so they lose their loot if they abandon duty!

    Best idea here.
    (0)

  5. #5
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Quote Originally Posted by Doo View Post
    Make it so they lose their loot if they abandon duty!
    That would be nice! and will solve the problem of people leaving after getting the item for the week.
    (0)

  6. #6
    Player
    Grailer's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Silver Healer
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ronyx View Post
    That would be nice! and will solve the problem of people leaving after getting the item for the week.
    And if the group fails on 3rd boss and disbands you leave and lose item ?
    (2)

  7. #7
    Player
    MichuAmane's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Michu Amane
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Sad all the problems with Ct, I enjoyed my experience. I was expecting a clusterf&^k but it went well. Was something different to do too bad they didn't release this when it would have been most beneficial.
    (0)

  8. #8
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I think the reason is people are forced to be douches in this game and hate the structure.
    (0)
    Last edited by PSxpert2011; 12-25-2013 at 04:56 AM. Reason: ooops, had posted the wrong post,lol!

  9. #9
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    How to solve these situations:

    1. No chests spawn until the final boss is downed. Then all chests appear in a horde of loot.
    2. Players can vote to concede. A successful vote to concede returns all players to the start of the dungeon and spawns chests for bosses that were downed during the raid. The starting area is walled off.
    3. When time limit expires, all players are immediately returned to beginning of instance (which is walled off) and all loot chests from downed bosses appear. Ample time is given to loot chests before the raid is booted from the instance.

    PROBLEM SOLVED
    (5)

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sinth View Post
    How to solve these situations:
    PROBLEM SOLVED
    Get rid of loot lockout - Problem solved lol. Don't need to get rid of chests after bosses prior to the final boss, just get rid of the lockout.
    (2)

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