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  1. #11
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Chocobos please, anima is just a cheap hack from the devs and should be taken out completely. Also it would be nice to have some environments to look at while traveling. (yes I saw those three hills already)
    (4)

  2. #12
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I don't think your reading my thread to well. Also maybe you didn't play FFXI.

    You could port from Outpost to you Home nation, or teleport to any outpost from you home nation for the cost of gil. All I am suggesting is that they add this ability to the game.

    Chocobos would still be effective if they were added at every camp. That way you could jump on one and ride it to the actual destination you need.

    The Camp/Node Suggestion is not based of anima, it's based off the usage of the gil.
    (1)

  3. #13
    Player
    Godai's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    52
    Character
    Godai Kun
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    just wanted to mention this from wikipedia "Wizards can act the part of the absent-minded professor, being foolish, prone to misconjuring, and generally less than dangerous; they can also be terrible forces, capable of great magics that work good or evil.[9] Even comic wizards are often capable of great feats, such as those of Miracle Max in The Princess Bride; although a washed-up wizard fired by the villain, he saves the mostly-dead hero."

    Mage ftw ... also Chocobo's
    (0)

  4. #14
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    The warp lines would be nice to add, but the draw back:

    1. There would have to be different warps, since there are so many camps and nodes. Making the spell/ability list longer than it needs to be.
    2. It could only be used like FFXI as a return, but with return going to be set as 0 anima cost. What would be the point?
    3. It would have to be set as, I am sorry I forgot how a rep worded it, an advanced role like Black Mage, otherwise everyone would have it. This still falls under number 2 really.
    (0)

  5. #15
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Also for a gil waste, it could follow the anima system in a sense.

    Costs more anima to go to a different region/city. Make it the same with gil ports.

    So as an example:

    A. You're in Ul'dah- All camps ports are 10k while nodes are 15k.
    B. You're in Ul'dah- All camps in Gridania are 20k while nodes are 25.
    (0)

  6. #16
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Better is the possibility of teleporting to any position on a map at every time without losing any anima. So u don't have to see any place of Eorzea and u are able to overjump the game.
    Better idea is to delete all the teleportation anima sh1t and use chocobos and airships to travel. Maybe with the option to call the chocobo wherever you are (like it was in FFIX) or get them at camps. Teleportation only as an ability for a job is ok.
    The actually system is an atmosphere killer. It feels like i'm testing a game and use a cheat to move fast from place to place.
    (0)
    Last edited by nibelunc; 06-16-2011 at 04:55 AM.

  7. #17
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I also suggested that you can't buy the teleport unless you have been there already. It was listed as a pro if it were added. It would force people to explore other areas and get the nodes of each area.
    (0)

  8. #18
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Oh Mr. Bayohne with your charm so bright! Won't you guide my suggestion tonight?
    (0)

  9. #19
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    To be honest I wish they would just scrap anima and just use Outpost Warps. Of course only once other transportation methods are also in place ie. Chocobo's and Airship's.
    (0)

  10. #20
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Xophious View Post
    Greetings Jinrya-Geki!

    The thread was moved from Site-Feedback to General Discussion. It was in the wrong section, so now everyone else can join in on the topic about alternate transportation.
    I didn't even know there was MOD here without a mob image as avatar but actual GM avatar.... lol
    (0)

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