Chocobos please, anima is just a cheap hack from the devs and should be taken out completely. Also it would be nice to have some environments to look at while traveling. (yes I saw those three hills already)
Chocobos please, anima is just a cheap hack from the devs and should be taken out completely. Also it would be nice to have some environments to look at while traveling. (yes I saw those three hills already)


I don't think your reading my thread to well. Also maybe you didn't play FFXI.
You could port from Outpost to you Home nation, or teleport to any outpost from you home nation for the cost of gil. All I am suggesting is that they add this ability to the game.
Chocobos would still be effective if they were added at every camp. That way you could jump on one and ride it to the actual destination you need.
The Camp/Node Suggestion is not based of anima, it's based off the usage of the gil.

just wanted to mention this from wikipedia "Wizards can act the part of the absent-minded professor, being foolish, prone to misconjuring, and generally less than dangerous; they can also be terrible forces, capable of great magics that work good or evil.[9] Even comic wizards are often capable of great feats, such as those of Miracle Max in The Princess Bride; although a washed-up wizard fired by the villain, he saves the mostly-dead hero."
Mage ftw ... also Chocobo's


The warp lines would be nice to add, but the draw back:
1. There would have to be different warps, since there are so many camps and nodes. Making the spell/ability list longer than it needs to be.
2. It could only be used like FFXI as a return, but with return going to be set as 0 anima cost. What would be the point?
3. It would have to be set as, I am sorry I forgot how a rep worded it, an advanced role like Black Mage, otherwise everyone would have it. This still falls under number 2 really.


Also for a gil waste, it could follow the anima system in a sense.
Costs more anima to go to a different region/city. Make it the same with gil ports.
So as an example:
A. You're in Ul'dah- All camps ports are 10k while nodes are 15k.
B. You're in Ul'dah- All camps in Gridania are 20k while nodes are 25.
Better is the possibility of teleporting to any position on a map at every time without losing any anima. So u don't have to see any place of Eorzea and u are able to overjump the game.
Better idea is to delete all the teleportation anima sh1t and use chocobos and airships to travel. Maybe with the option to call the chocobo wherever you are (like it was in FFIX) or get them at camps. Teleportation only as an ability for a job is ok.
The actually system is an atmosphere killer. It feels like i'm testing a game and use a cheat to move fast from place to place.
Last edited by nibelunc; 06-16-2011 at 04:55 AM.


I also suggested that you can't buy the teleport unless you have been there already. It was listed as a pro if it were added. It would force people to explore other areas and get the nodes of each area.


Oh Mr. Bayohne with your charm so bright! Won't you guide my suggestion tonight?
To be honest I wish they would just scrap anima and just use Outpost Warps. Of course only once other transportation methods are also in place ie. Chocobo's and Airship's.





I didn't even know there was MOD here without a mob image as avatar but actual GM avatar.... lol
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