I just love how the combat log is dictated by what your client thinks happens half the time. Pop Benediction, cooldown applied, log says person healed for all their health, but dead a split-second later anyways.

What ticks me off more is when Swiftcast or Aetherflow doesn't activate, and I get hit by the cooldown anyways. Or having to hit a skill three times because the server keeps saying "Nope" to me casting it for whatever reason on a stationary target.