I love how compensating for bad netcode = intended game mechanic and purposeful strategy. "Oh, just use your abilities 2 or 3 secs BEFORE you NEED it"... so instead of getting the advertised 10 secs of a buff, you only get 7. Because that's what is really happening here. Certain CDs that apply a buff, even though it's displayed on your character, the buff isn't actually in effect until SECONDS AFTER it's been applied. What's worse is, you DO NOT get those "latent" seconds of the buff on the tail end. THIS IS BAD GAME DESIGN.