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  1. #51
    Player
    Krystalynn's Avatar
    Join Date
    Oct 2013
    Posts
    146
    Character
    Krysta Lynn
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kantide View Post
    And therein lies the tactical nature of the combat system. You need to carefully plan what your next action will be. It's about thinking 2 seconds ahead of the encounter. If you can't do that then twitch games might be a better option for you.
    I need to twitch before the need to twitch? I need to be so anxious about things happening to me that I have to be constantly prepared to react to something that hasn't happened yet? I'm going to need moooore fucking meth for coil. Great strategy. Love how you use 'twitchy' as if it's some kind of sentiment for a quicker faster game, yet require players to be even more wired just to make up for shit netcode. This is the twitchiest game there is girl. If you think "tactical nature" doesn't apply to twitch based titles, you've misunderstood the 'nature' of the word 'tactic'.

    You want me to apply a strategy planned for a specific end? I'm going to need information! That information is late!? Time to apply my tactics! Here we go! I nailed it! Wait server says I didn't! I'm dead!! Epic tactical strategy action!
    (6)
    Last edited by Krystalynn; 12-25-2013 at 07:57 AM.

  2. #52
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    Early on in the game I was wondering why if I used my three DoTs for Bane, and went Bio last, Bane after, Bio never registered, it was only when I went to endgame I realized it was just the client to server synchronicity being infinite horseshit.

    With the Bane nonsense, I lose a stack of Aetherflow and DPS, it sucks, but not the end of the world. I just have to compensate for terrible infrastructure and wait a second or so for the instant cast of Bio that isn't really instant at all to finally appear on the mob, because instant means a second or two, my fault. But with Hallowed Ground and Benediction, you only really use that during critical moments. As things stand now, they're apparently utilizing this mediocre netcode to elucidate which among us are precogs, because you better have some luck, or incredible foresight to pop it off at the right moment. It's a damn good thing every encounter in this game follows a railroaded script, so after doing the encounter once or twice you have just set up a damn macro that initiates abilities for you at the right times.

    I guess that works, but it feels like potential squandered. The primals, for example, would be far better if their abilities were randomized, but only with competent client/server reciprocity.
    (3)

  3. #53
    Player
    Alvarion's Avatar
    Join Date
    Sep 2012
    Posts
    49
    Character
    Alvarion Lazuul
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    I love how compensating for bad netcode = intended game mechanic and purposeful strategy. "Oh, just use your abilities 2 or 3 secs BEFORE you NEED it"... so instead of getting the advertised 10 secs of a buff, you only get 7. Because that's what is really happening here. Certain CDs that apply a buff, even though it's displayed on your character, the buff isn't actually in effect until SECONDS AFTER it's been applied. What's worse is, you DO NOT get those "latent" seconds of the buff on the tail end. THIS IS BAD GAME DESIGN.
    (9)

  4. #54
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Phai View Post
    No its more like buying a BMW and complain that you actually have to drive it.
    Nope, It's more like buying a BMW and never receiving it!
    (2)

  5. #55
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Benediction, Hallowed Ground, Spirits Within, Circle of Scorn, Swiftcast etc. etc. It's prevalent throughout the game structure.

    Turn on time stamps for your Battle Log.

    It's more than annoying when the game blatantly ignores it's own rules; ie. taking damage time stamped in the log after Hallowed Ground's activation time stamp - time stamps make it horribly apparent there is a problem with the activation of a given effect that is certainly tied to animation.

    Compensating and preparing is fine but instant abilities should be instant - or they need their descriptions modified to include a cast/delay time if there is an observable gap between using the ability and it's effect activating.

    (2)

  6. #56
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I just love how the combat log is dictated by what your client thinks happens half the time. Pop Benediction, cooldown applied, log says person healed for all their health, but dead a split-second later anyways.

    What ticks me off more is when Swiftcast or Aetherflow doesn't activate, and I get hit by the cooldown anyways. Or having to hit a skill three times because the server keeps saying "Nope" to me casting it for whatever reason on a stationary target.
    (1)

  7. #57
    Player
    Phai's Avatar
    Join Date
    Sep 2013
    Posts
    187
    Character
    Phai Mui
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sapphic View Post
    Nope, It's more like buying a BMW and never receiving it!
    U dont recive the skill u use? And u blame game? After the animation delay have been there for over 90 days?

    Couse from ur reply, that what it looks like.

    Adapting is for slackers i asume. Lets all gather, and carry u troug this game, u can have the loot! Game over and ur welcome. Good luck in future games
    (0)

  8. #58
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Phai View Post
    U dont recive the skill u use? And u blame game? After the animation delay have been there for over 90 days?

    Couse from ur reply, that what it looks like.

    Adapting is for slackers i asume. Lets all gather, and carry u troug this game, u can have the loot! Game over and ur welcome. Good luck in future games
    Riiiight, because I should totally have to use my "oh shit" heal-someone-to-full five minute cooldown ability when it's not an emergency.

    *facepalm*

    Ask a WHM what happens when Benediction fails. There is no counter to the heal going off, actually showing up in the combat log as having healed the target for their full health, and then still watching them die a half second later from a piddly hit that should have done nothing. If they don't want this to be an emergency crutch heal, then the cooldown needs to be decreased by a lot.
    (7)

  9. #59
    Player
    Phai's Avatar
    Join Date
    Sep 2013
    Posts
    187
    Character
    Phai Mui
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naunet View Post
    Riiiight, because I should totally have to use my "oh shit" heal-someone-to-full five minute cooldown ability when it's not an emergency.

    *facepalm*

    Ask a WHM what happens when Benediction fails. If they don't want this to be an emergency crutch heal, then the cooldown needs to be decreased by a lot.
    I never said that.

    All tanks and whm's in my Fc, and other friends dont have this problem!
    First time doing new content, maybe yes, but once we starting to learn the encounter they know just when its needed and it hits.
    I can see that it can be a frustration since tooltip says instant, but have a short animation delay. But Adapting to the encounter and how ur class skills work isent forbidden, it can even make u more focused on the fight ur doing!

    U can see on these forum that when ppl struggle whit an encounter or new content comes out, these issues are getting more highlighted. When ppl have learned the fights, it seems like it calms down!
    (0)
    Last edited by Phai; 12-25-2013 at 12:46 PM.

  10. #60
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Phai View Post
    U dont recive the skill u use? And u blame game? After the animation delay have been there for over 90 days?

    Couse from ur reply, that what it looks like.

    Adapting is for slackers i asume. Lets all gather, and carry u troug this game, u can have the loot! Game over and ur welcome. Good luck in future games
    Look up the definition of Instant.

    If an Animation prevents it from activating for .5 to 2 seconds. It isn't instant. Shield Slam, hit it, bam! its done. Blunt arrow, Bam! Spirits within, hit it, wait, then it does the effect. Shield slam and blunt arrow are instant, because you get the effect straight away. Abilities like Spirits within, which are locked to a point in an animation ARE NOT INSTANT. So either there should be a cast timer on the ability to take into the consideration the animation time before the effect happens. Or the effect should fire off, then lock you in the animation.

    Ive never "trouged?" through any MMO. Played numerous MMOs, since EQ, at a high level. When I activate an ability and I don't receive the effect at the beginning, middle or even at the end of the animation, yet still get the cooldown...

    Helpful advice if your first language isn't english (it isn't mine either). It makes your post easier to read if you stick to one language and not use the dutch u for you
    (2)

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