Actually, in a good party yes to all those lol.
Boss fights are scripted aside from who the abilities target. 3 seconds is a long time.
There's ability delay, latency delay and then animation delay. That's why instant abilities are awful in this game.
I play from Australia. Never had a problem with my instant abilities. I can even hit Demolish then run waaaay out of range of my target and still get the Demolish effect on it even though im animating punches and kicks into thin air.
Maybe what we need is an option for these neurotic people where the effect happens before the animation to make them happy. I've played many many MMOs, and the target will always take damage before the animation happens. WoW and SWTOR were the biggest culprits in this, was always a little weird to see mobs get stunned and lifted into the air BEFORE i raise my hand. Then again, in WoW apparently i have Machine Guns instead of Crossbows with how fast you can chain shots together. which made combat quite dull.
Jupp, insted of "oh shit i have no clue whats going on" skill, u have to learn fight, stay a few sec ahead of the fight and time ur skill.
Its somewhat diffrent playstyle than some other mmo's, but i find this more fun and challanging.
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