It's by design to not stress servers or whatever silly reason, though if they made Overpower instant I really see no reason why they can't fix the rest.
It's by design to not stress servers or whatever silly reason, though if they made Overpower instant I really see no reason why they can't fix the rest.
its because this game waits on the animation AFTER the cast time instead of doing the animation DURING the cast time. So instant skills still have to wait for that animation to play out before it takes effect also why you cant spam OFF GCD skills 1 right another.
Even final fantasy 11's instant abilities were more instant than this game. Never had an issue with benediction or invincible in that game which is 12 years old...
Its not a problem with instant abilities... its a problem with animation lock. This is rooted in every single ability, like trying to cast Spirit's Within (silence) during a Rage of Halone animation. From what I understand, this was a design decision purely for aesthetics so you don't have animations overlapping or overwriting making your character do funky things. Its unfortunately because, of course, the gameplay suffers a lot for it. Benediction and Hallowed Ground being really strong examples of how animation lock causes unecessary and frustrating wipes.
Also notice how every dps rotation has to go GCD - Instant - GCD - Instant in its rotation. Its because you literally cannot fit more than one instant ability between rotations. I think its technically bad wording on their part to even call these abilities instant when they are, in fact, not even close to it.
Also notice how every dps rotation has to go GCD - Instant - GCD - Instant in its rotation. Its because you literally cannot fit more than one instant ability between rotations. I think its technically bad wording on their part to even call these abilities instant when they are, in fact, not even close to it.
you mean instant OGCD- instant-OGCD-instant. as in bard dpsing and using off global cool down skills. you have to weave your OFF GCD skills inbetween GCD skills because of animation lock.
And therein lies the tactical nature of the combat system. You need to carefully plan what your next action will be. It's about thinking 2 seconds ahead of the encounter. If you can't do that then twitch games might be a better option for you.
http://poeticjustice.guildwork.com
The only time HG is wasted is when I know I need to use it but my reactions are too slow.
It's working fine, IMO.
Can't comment on the rest unfortunately. Tank4lyfe.
Last night I died after using Second Wind which went on cooldown. It should have healed me for way more than I needed to live but didn't.
Instant abilities like to...
Activate, go on cooldown but not save you...
Activate and then vanish...
Refuse to activate no mater how many times you push them while doing nothing else...
I agree with the OP. It's not only Hallowed Ground, but any abilities "off the GCD" can't be casted instantly, as they should be. It's like they actually have a 0.5-1s delay before it actually goes off. Very annoying!
Shouldn't this be under the Feedback section?
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