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  1. #1
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    I find this problem incredibly frustrating as a whitemage. With benediction I can't stand when the delay causes a tank to die even when I clearly cast it while they have HP, but on top of that the fact that the spell defaults to me, healing me for 0 health when I have 100% HP. They should at least cancel the spell if you attempt to cast it on a dead target according to the server.

    Also annoying when quickly hitting swiftcast then a heal, and having my casting bar show up for the spell since swiftcast never went off in the first place.
    (9)

  2. #2
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by chrillix View Post
    I find this problem incredibly frustrating as a whitemage. With benediction I can't stand when the delay causes a tank to die even when I clearly cast it while they have HP, but on top of that the fact that the spell defaults to me, healing me for 0 health when I have 100% HP. They should at least cancel the spell if you attempt to cast it on a dead target according to the server.

    Also annoying when quickly hitting swiftcast then a heal, and having my casting bar show up for the spell since swiftcast never went off in the first place.

    I thought I was the only one!
    (0)

  3. #3
    Player
    Nezacant's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Oliviah Finale
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by chrillix View Post
    I find this problem incredibly frustrating as a whitemage. With benediction I can't stand when the delay causes a tank to die even when I clearly cast it while they have HP, but on top of that the fact that the spell defaults to me, healing me for 0 health when I have 100% HP. They should at least cancel the spell if you attempt to cast it on a dead target according to the server.

    Also annoying when quickly hitting swiftcast then a heal, and having my casting bar show up for the spell since swiftcast never went off in the first place.
    Yeah that happens to me all the time too.
    (0)
    Last edited by Nezacant; 12-25-2013 at 04:11 AM. Reason: Added quote

  4. #4
    Player
    Daedalu's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Kaehlan Tal
    World
    Atomos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by chrillix View Post
    I find this problem incredibly frustrating as a whitemage. With benediction I can't stand when the delay causes a tank to die even when I clearly cast it while they have HP, but on top of that the fact that the spell defaults to me, healing me for 0 health when I have 100% HP. They should at least cancel the spell if you attempt to cast it on a dead target according to the server.

    Also annoying when quickly hitting swiftcast then a heal, and having my casting bar show up for the spell since swiftcast never went off in the first place.
    I know exactly what you mean. Same thing happens with me and lustrate.
    (0)

  5. #5
    Player
    Eaux's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Eaux Caelus
    World
    Gilgamesh
    Main Class
    Rogue Lv 50
    sorry to ask here but how do you post on this forum?
    (0)

  6. #6
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    Early on in the game I was wondering why if I used my three DoTs for Bane, and went Bio last, Bane after, Bio never registered, it was only when I went to endgame I realized it was just the client to server synchronicity being infinite horseshit.

    With the Bane nonsense, I lose a stack of Aetherflow and DPS, it sucks, but not the end of the world. I just have to compensate for terrible infrastructure and wait a second or so for the instant cast of Bio that isn't really instant at all to finally appear on the mob, because instant means a second or two, my fault. But with Hallowed Ground and Benediction, you only really use that during critical moments. As things stand now, they're apparently utilizing this mediocre netcode to elucidate which among us are precogs, because you better have some luck, or incredible foresight to pop it off at the right moment. It's a damn good thing every encounter in this game follows a railroaded script, so after doing the encounter once or twice you have just set up a damn macro that initiates abilities for you at the right times.

    I guess that works, but it feels like potential squandered. The primals, for example, would be far better if their abilities were randomized, but only with competent client/server reciprocity.
    (3)

  7. #7
    Player
    Alvarion's Avatar
    Join Date
    Sep 2012
    Posts
    49
    Character
    Alvarion Lazuul
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    I love how compensating for bad netcode = intended game mechanic and purposeful strategy. "Oh, just use your abilities 2 or 3 secs BEFORE you NEED it"... so instead of getting the advertised 10 secs of a buff, you only get 7. Because that's what is really happening here. Certain CDs that apply a buff, even though it's displayed on your character, the buff isn't actually in effect until SECONDS AFTER it's been applied. What's worse is, you DO NOT get those "latent" seconds of the buff on the tail end. THIS IS BAD GAME DESIGN.
    (9)

  8. #8
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Benediction, Hallowed Ground, Spirits Within, Circle of Scorn, Swiftcast etc. etc. It's prevalent throughout the game structure.

    Turn on time stamps for your Battle Log.

    It's more than annoying when the game blatantly ignores it's own rules; ie. taking damage time stamped in the log after Hallowed Ground's activation time stamp - time stamps make it horribly apparent there is a problem with the activation of a given effect that is certainly tied to animation.

    Compensating and preparing is fine but instant abilities should be instant - or they need their descriptions modified to include a cast/delay time if there is an observable gap between using the ability and it's effect activating.

    (2)

  9. #9
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I just love how the combat log is dictated by what your client thinks happens half the time. Pop Benediction, cooldown applied, log says person healed for all their health, but dead a split-second later anyways.

    What ticks me off more is when Swiftcast or Aetherflow doesn't activate, and I get hit by the cooldown anyways. Or having to hit a skill three times because the server keeps saying "Nope" to me casting it for whatever reason on a stationary target.
    (1)

  10. #10
    Player
    Alvarion's Avatar
    Join Date
    Sep 2012
    Posts
    49
    Character
    Alvarion Lazuul
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    It's not even about that. Everyone here defending it, is blaming the person using the ability. You can't control everything in combat. Rotations are just that, however, unexpected things happen IE lag, or mistakes. I can't play all 8 roles at the same time effectively nor can I control other people's computers and what they do with their characters. There are other circumstances OUTSIDE of your control that not having these abilities perform the way they SHOULD (given their description as instant) almost defeats the purpose of how they are integrated into the combat system. You can say get better all day, but at the end of the day we are all subject to garbage net-code. Their response that this is "working as intended" is a sad and lazy excuse to not have a better functioning game.
    (4)

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