Quote Originally Posted by danny52844 View Post
first off ill say yes ff11 was my first mmo and i loved it :\ so yes this is from that
but now to the point
to me what made stuff like dynamis epic in 11 is because it was against multiple enemys when the entire engine was mainly revolved about 1 enemy vs a party at a time and end game was completly different to the game. it added a diff strategy that was no where else in the game (yes mainly sleeping and kiting but that was something :| it ment u had to have blms and rdms wasted on sleeping) also the meele resistant ppl.
so to the main point
in 14 all i see end game and dungeons being is thiers a huge group of monsters tank runs in every1 goes in aoes the shit out of them they all die o hey thiers another group tank runs in every1 goes in aoes the shit out of them they all die o he.... so on
do ppl find this fun? is this rly what might come out of ff14?
It could have been annouced that this will change, i can remember, but imma put it out there any way because the op is missing somthing... the current claim system, where only 1 mob can be claimed at a time, if the dungeons are like ffxi where normal mobs drop gear/items to progress just AOEin the mobs will cause all but 1 item that can drop to be lost, because unclaimed mobs dont drop anything.

Therefore with the current claim system what the op said will not work.

As I said i think i remember Yoshi-P or the reps saying the claim system will be changed soon, but im not 100%