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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    187

    how can end game be epic if we can hit multiple enemys?

    first off ill say yes ff11 was my first mmo and i loved it :\ so yes this is from that
    but now to the point
    to me what made stuff like dynamis epic in 11 is because it was against multiple enemys when the entire engine was mainly revolved about 1 enemy vs a party at a time and end game was completly different to the game. it added a diff strategy that was no where else in the game (yes mainly sleeping and kiting but that was something :| it ment u had to have blms and rdms wasted on sleeping) also the meele resistant ppl.
    so to the main point
    in 14 all i see end game and dungeons being is thiers a huge group of monsters tank runs in every1 goes in aoes the shit out of them they all die o hey thiers another group tank runs in every1 goes in aoes the shit out of them they all die o he.... so on
    do ppl find this fun? is this rly what might come out of ff14?
    (0)

  2. #2
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    (34)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #3
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Who knows what End-game will be. As far as I've realized, dungeons are high-rank things to do.
    (0)

  4. #4
    Player
    Atomsk's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    Character
    Spaceberry Mcduck
    World
    Hyperion
    Main Class
    Gladiator Lv 76
    So, what instances in FF14 are you basing your opinion and speculation of future raid content on? Seriously, I need something to do in this game. That sounds a lot better than the big fat nothing we have going on now.
    (1)

  5. #5
    Dodore and Mosshorn most likely.....
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    idk, when i first faught fafnid my LS was bragging about how epic that and other HNMs like that scorpion and turtle were (i just dont care about the names anymore), then i fought them, i personally thought the lack of addons (lesser mobs) and the fact that you just zerg at timed intervals was boring, generic and it just visually looked slow paced.
    at least with enemy groups you have to rely specific party mechanics to stay alive.
    even though i only played WoW for like 6 months (i dont play cartoons), the pit of sarons first boss alone was instantly more fun than fafnid :/

    http://www.youtube.com/watch?v=3Nfvb...eature=related

    they kinda sucked, good damage dealers would have taken those bosses out quicker. WoW dungeons are so much more event-ful, i dont see how walking to and just zerging one boss like you do with FFXI HNMs is at all epic, especially to the modern MMO gamer.
    (6)
    Last edited by Dreadnought; 06-12-2011 at 04:09 AM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #7
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    How can this game feel epic if you can AOE down things? Easy, it makes you feel like an elite character which the unwashed masses can't take down even with mob tactics. When you (the hero) show up on the battlefield, the tides turn as the lowly infantry get swept away by the power of your attacks. You are a rallying point that everyone else looks to when things are darkest, and when the elite officers of the enemy forces show up on the field, you are the only one who can take them down. Trash and mongrels are beneath your notice, only other Epic Spirits is worth facing one on one.
    (4)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    187
    Quote Originally Posted by jwang View Post
    How can this game feel epic if you can AOE down things? Easy, it makes you feel like an elite character which the unwashed masses can't take down even with mob tactics. When you (the hero) show up on the battlefield, the tides turn as the lowly infantry get swept away by the power of your attacks. You are a rallying point that everyone else looks to when things are darkest, and when the elite officers of the enemy forces show up on the field, you are the only one who can take them down. Trash and mongrels are beneath your notice, only other Epic Spirits is worth facing one on one.
    can i have some stuff ur smoking?
    (6)

  9. #9
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Wait are we talking about WoW or FFXIV?
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  10. #10
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Let me put it this way: mobs you AoE are redshirts from a Star Trek episode, while the bosses are actual named opponents from the episode. You can mow down redshirts by the dozens and nobody would bat an eye, but unless the boss is a jobber you wouldn't be able to kill him that easily. It's the same formula across the board for multiple genres, video games, literature, or movies. You never see Picard/Luke/Dynasty Warrior hero of choice/Link/Name your own hero spending an entire episode/game/book dealing with one measly peon. Why? Because it's not epic, and it's boring as hell.
    (3)

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