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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by danny52844 View Post
    first off ill say yes ff11 was my first mmo and i loved it :\ so yes this is from that
    but now to the point
    to me what made stuff like dynamis epic in 11 is because it was against multiple enemys when the entire engine was mainly revolved about 1 enemy vs a party at a time and end game was completly different to the game. it added a diff strategy that was no where else in the game (yes mainly sleeping and kiting but that was something :| it ment u had to have blms and rdms wasted on sleeping) also the meele resistant ppl.
    so to the main point
    in 14 all i see end game and dungeons being is thiers a huge group of monsters tank runs in every1 goes in aoes the shit out of them they all die o hey thiers another group tank runs in every1 goes in aoes the shit out of them they all die o he.... so on
    do ppl find this fun? is this rly what might come out of ff14?
    dynamis was people aoeing shit down, you just were the wrong class, i rem mages timed nuke sleep aoeing dynamis to the ground.
    your vision is just limited, you only see what was before, aoe isnt that simple for most classes, and positioning of the adds you aoe is important. it can be even more epic.
    (0)

  2. #2
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    Quote Originally Posted by Physic View Post
    dynamis was people aoeing shit down, you just were the wrong class, i rem mages timed nuke sleep aoeing dynamis to the ground.
    your vision is just limited, you only see what was before, aoe isnt that simple for most classes, and positioning of the adds you aoe is important. it can be even more epic.
    lol i remeber 1 spot i bastok where u time nuke the stats thats it would be hard to mp control and nuke an entire dynamis zone down and even if they did it its nothing compared to the stupidity that ff14 would be
    (0)

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by danny52844 View Post
    lol i remeber 1 spot i bastok where u time nuke the stats thats it would be hard to mp control and nuke an entire dynamis zone down and even if they did it its nothing compared to the stupidity that ff14 would be
    mage nuke was one of the primary means of beating dynamis easily, until with merits and gear and months of melee DD patches it actually became worthwhile to melee the non stone mobs.

    point is aoe has always been a part of ffxi, you just didnt notice it because if you werent a mage your AOE was trash, and it required you to beat on a monster for 50 seconds before you could even use it.

    AOE techniques can only rule the game if the battle is built for it, and some charachers excel at aoe whereas others do not. they need to keep this in mind when they balance game content.
    (0)

  4. #4
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by danny52844 View Post
    first off ill say yes ff11 was my first mmo and i loved it :\ so yes this is from that
    but now to the point
    to me what made stuff like dynamis epic in 11 is because it was against multiple enemys when the entire engine was mainly revolved about 1 enemy vs a party at a time and end game was completly different to the game. it added a diff strategy that was no where else in the game (yes mainly sleeping and kiting but that was something :| it ment u had to have blms and rdms wasted on sleeping) also the meele resistant ppl.
    so to the main point
    in 14 all i see end game and dungeons being is thiers a huge group of monsters tank runs in every1 goes in aoes the shit out of them they all die o hey thiers another group tank runs in every1 goes in aoes the shit out of them they all die o he.... so on
    do ppl find this fun? is this rly what might come out of ff14?
    I enjoy the AoEs. the first mmo I played wasn't ffxi, it was SWG, and fighting multiple enemies at once was the norm in that game, whether you were on a planet, or fighting in space, you never fought a lone bandit, rebel or stormtrooper. Even in the older games in the FF series, you rarely fought a single enemy at a time. Therefore with all the complaints about how 14 "doesn't feel" like a FF game, I would think part of making it feel like one would be to add enemy parties, and the choice to use single-target or AoE skills.

    Besides, Dynamis was hardly epic, as you always had a sleeper to knock out all the adds, for fear that they would wipe the entire alliance. An epic battle would be to fight them all in a grand melee, with less than a full alliance, and come out of the fight victorious.
    (2)
    Last edited by Vanguard319; 06-12-2011 at 05:09 PM.

  5. #5
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Vanguard319 View Post
    An epic battle would be to fight them all in a grand melee, with less than a full alliance, and come out of the fight victorious.
    This. This so much. When I first heard of Dynamis, I was thinking elite army vs. horde of adventurers. Instead, we got this snoozefest. Seriously, Dynamis was not epic. It was challenging yes, but not epic. Ganging up on a single person while his buddies are sleeping is not epic. Beating up a person while your buddies are holding off his buddies is. Best fight in FFXI that illustrates this point? Moblin fight. Definitely one of the most exciting fights, right after Airship.
    (1)

  6. #6
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by jwang View Post
    This. This so much. When I first heard of Dynamis, I was thinking elite army vs. horde of adventurers. Instead, we got this snoozefest. Seriously, Dynamis was not epic. It was challenging yes, but not epic. Ganging up on a single person while his buddies are sleeping is not epic. Beating up a person while your buddies are holding off his buddies is. Best fight in FFXI that illustrates this point? Moblin fight. Definitely one of the most exciting fights, right after Airship.
    Methinks you didn't do or forgot Divine Might & Apocalypse Nigh. I had many truly awesome Divine Might battles. I think I did it four or five times total and I always had a awesome feeling of "holy shit we did it!" afterward as multiple teams are tasked with defeating or stalling multiple, powerful enemies.
    (1)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shai View Post
    Methinks you didn't do or forgot Divine Might & Apocalypse Nigh. I had many truly awesome Divine Might battles. I think I did it four or five times total and I always had a awesome feeling of "holy shit we did it!" afterward as multiple teams are tasked with defeating or stalling multiple, powerful enemies.
    Divine Might would have worked better as a mimic to Four Horsemen in Naxxrammas (which required two melee tanks and two ranged tanks). Instead, DM is AoE spam fest with a ton of damage floating around (mostly because of the TP system being universal instead of only limited to player characters), with next to no way to control damage taken aside from abusing emnity mechanics (AKA the super tank method). A guy in plate armor kiting the archangels around while the others are picking them off one by one is not exactly epic.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by jwang View Post
    This. This so much. When I first heard of Dynamis, I was thinking elite army vs. horde of adventurers. Instead, we got this snoozefest. Seriously, Dynamis was not epic. It was challenging yes, but not epic. Ganging up on a single person while his buddies are sleeping is not epic. Beating up a person while your buddies are holding off his buddies is. Best fight in FFXI that illustrates this point? Moblin fight. Definitely one of the most exciting fights, right after Airship.
    I would say Divine Might was pretty epic as well, considering you couldn't sleep the Ark Angels, and the fact that it was difficult to win that fight without wiping at least once. At least for the tank anyway.
    (0)
    Last edited by Vanguard319; 06-18-2011 at 10:38 AM.

  9. #9
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    While we're on this topic~
    Its funny how SE threw away almost everything that worked in XI.

    Just sayin'
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Kam View Post
    While we're on this topic~
    Its funny how SE threw away almost everything that worked in XI.

    Just sayin'
    While this is more or less true I'm sure the "epicness" of end game had nothing to do with hitting multiple enemies!
    (0)

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