Quote Originally Posted by IONIC View Post
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Unfortunately, nostalgia isn't the best thing to drive development decisions. =(

I can totally understand and appreciate that FATE grinding shouldn't have been the way that most people found easiest to level up, because you do indeed find people who only leveled through them, and thus have no real knowledge of how their class works in a true, coordinated group setting. However, standing around and killing the same mobs over and over again like we did in XI wasn't very fun, engaging, or rewarding, and it was time-consuming. SE took a step in a good direction by significantly boosting the EXP given by dungeon runs, which is a perfect environment for teaching players how to play their jobs, on top of rewarding time spent with gil, creature drops, and a consistent pool of gear rewards. Still need a good way to help people socialize more with others on their server, though.