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  1. #1
    Player
    IONIC's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    6
    Character
    Ionic Bond
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    I know what you mean white having leveling parties, I also find myself seeking the nostalgia factor of FFXI.

    I get my fix from FATE parties. To me each FATE seems like 1 or 2 mobs in FFXI.
    (0)
    "Cool story Hansel"

  2. #2
    Player
    Darkrotor's Avatar
    Join Date
    Jul 2012
    Posts
    115
    Character
    Sad Panda
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by IONIC View Post
    I know what you mean white having leveling parties, I also find myself seeking the nostalgia factor of FFXI.

    I get my fix from FATE parties. To me each FATE seems like 1 or 2 mobs in FFXI.
    This is the reason I cannot bring myself to do Fate parties. The mobs are so easy that you struggle to get a single hit on any of the mobs because they die soooooo fast. If they could simply multiply their HP pools by 4 so that you could possibly need a tank and 30 seconds of the party working together instead of the current 3 second aoe bombing. Fate is a great idea but it feels like you are fighting lvl 1 mobs no matter what zone your doing them in.
    (0)

  3. #3
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by IONIC View Post
    ...
    Unfortunately, nostalgia isn't the best thing to drive development decisions. =(

    I can totally understand and appreciate that FATE grinding shouldn't have been the way that most people found easiest to level up, because you do indeed find people who only leveled through them, and thus have no real knowledge of how their class works in a true, coordinated group setting. However, standing around and killing the same mobs over and over again like we did in XI wasn't very fun, engaging, or rewarding, and it was time-consuming. SE took a step in a good direction by significantly boosting the EXP given by dungeon runs, which is a perfect environment for teaching players how to play their jobs, on top of rewarding time spent with gil, creature drops, and a consistent pool of gear rewards. Still need a good way to help people socialize more with others on their server, though.
    (1)



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