I know what you mean white having leveling parties, I also find myself seeking the nostalgia factor of FFXI.
I get my fix from FATE parties. To me each FATE seems like 1 or 2 mobs in FFXI.
I know what you mean white having leveling parties, I also find myself seeking the nostalgia factor of FFXI.
I get my fix from FATE parties. To me each FATE seems like 1 or 2 mobs in FFXI.
"Cool story Hansel"
This is the reason I cannot bring myself to do Fate parties. The mobs are so easy that you struggle to get a single hit on any of the mobs because they die soooooo fast. If they could simply multiply their HP pools by 4 so that you could possibly need a tank and 30 seconds of the party working together instead of the current 3 second aoe bombing. Fate is a great idea but it feels like you are fighting lvl 1 mobs no matter what zone your doing them in.
Unfortunately, nostalgia isn't the best thing to drive development decisions. =(
I can totally understand and appreciate that FATE grinding shouldn't have been the way that most people found easiest to level up, because you do indeed find people who only leveled through them, and thus have no real knowledge of how their class works in a true, coordinated group setting. However, standing around and killing the same mobs over and over again like we did in XI wasn't very fun, engaging, or rewarding, and it was time-consuming. SE took a step in a good direction by significantly boosting the EXP given by dungeon runs, which is a perfect environment for teaching players how to play their jobs, on top of rewarding time spent with gil, creature drops, and a consistent pool of gear rewards. Still need a good way to help people socialize more with others on their server, though.
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