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  1. #8
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    wow 1000 chars ...

    If the xp is reached at 5 levels then your target mobs should be 6~7 levels above your highest pt member to ensure always receiving maximum xp/kill even after a level is gained.

    The "best" way to use the present system in a full party, this also goes for spiritbonding and chocoraising, is to have your full party for the bonuses, spread out as 2~4 groups, depending on the makeup of the pt, so that you each have your own "killzone". You will all gain the xp from one another's kills without completely depleting the mobs in your "killzone". Optimally mobs 6~7 levels above your highest level pt member in your "killzone" should be on a spawn cycle that makes it so that as you kill the last one the first has just respawned, your other "splinter" groups kills should sync so that you run an infinite chain. This would work best between levels 35 and 45 I'd think in the beastmen strongholds, I con't think of many places with mob concentrations comparable, but then I more or less ignore mobs as I go from A to B these days. There's probably many many other places that would work equally well.

    @Kit, I can only assume that your kill speed comparison for SBing and Choco xp is with you as a 50, and if your with another player, also a 50. At which point your killspeeds really don't compare to a leveling xp groups kill speeds. There gear won't be anywhere near yours, they don't have all of the abilities, and they don't have the raw stats. What a single 50 can drop in <10 seconds takes a 45 30 seconds, so spawn rates and "killzones" will change significantly.
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    Last edited by Enfarious; 12-25-2013 at 09:28 PM. Reason: first line said it all

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