Quote Originally Posted by Enfarious View Post
Like others said though, with fates, leves, and now dungeons providing the absolutely off the rails xp that they do, I don't know that you'll ever be able to convince people that sustained per mob xp can top the big instant gratification numbers they see in those things.
The biggest thing that works against XP parties in this game is the respawn rate. In every area I can think of, your chain will be severely limited by the lack of respawns. That, and you need mobs at least 10 levels above your current level to make it worthwhile, and mobs in this game have the same cap as players (you won't find any over level 50). XP party style play should be okay until about level 30ish and then have steeply diminishing returns thereafter. That is, if you can convince anyone to try it in the first place, for the reasons you mentioned.