The logic of this decision is to make leveling at higher levels extremely difficult.I love how at lower ranks you can make 700+ SP on mobs 10 ranks above you but at 30+ you can barely make 300 sp on mobs 15 ranks above you. This is the only video game I've ever played where even against higher level monsters, you get less (not by percent, by physical numbers) exp per kill as you level up.
The logic of this decision is, like all of SE's decisions lately, absolutely flawless.
(Note : I'm using italic because we don't have a god damn sarcasm font for the internet yet. >_<)
If they increased the SP gained and increased the number of SP needed tenfold, it would have been more logical but in the end its the same thing.
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