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  1. #11
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nuru View Post
    I understand that, but the complaint here is more about how much SP is being received. Its still a solo'able game, but Party play is influenced, not intensive. Thats all there is to it. No way anyone should be gaining as much as a party, the game would be so dead if that were the case.
    Except that parties aren't really getting anything from partying. They're not getting a bonus, they're not getting exp chains, they're just killing higher ranked monsters. It's not a bonus for parties or even a penalty to soloers, like everything in this game it's all about level difference. No skill, no stats, only rank vs rank. Party isn't 'influenced' at all except that you have more people to throw at the high ranking monsters and a few more hp/mp.
    (2)

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Kiroh View Post
    Not according to Wada, he was pretty clear from the get go that XIV was meant to be less party intensive than it's predecessor and allow for easier solo adventuring.
    It does allow for easier solo adventuring considering TC is soloing a mob 15 ranks above his level...but party SP should always be better. And they should give them a party bonus similar to xp chains from XI.
    (1)

  3. #13
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SAMINUS View Post
    I was out solo'ing R54+ mobs as an R43 PUG, and I only get about 100-150 sp per mob. This is not Final Fantasy. In Final Fantasy, you kill a certain mob and they give you a certain static amount of XP, AP, SP, whatever.

    Yes this is (well supposed to be) a Final Fantasy game, but first and formost this is a MMORPG, and in MMORPGs EXP is based off level not mob.
    (0)

  4. #14
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Maybe there shouldn't be grinding at all.
    (0)

  5. #15
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SAMINUS View Post
    I was out solo'ing R54+ mobs as an R43 PUG, and I only get about 100-150 sp per mob.
    Then you didn't killed sphene doblyns (R56-59).
    Quote Originally Posted by Neptune View Post
    Maybe there shouldn't be grinding at all.
    In the old days, we didn't say grinding, but leveling.
    Killing mobs to level your char is a core feature for a rpg.
    (2)
    Last edited by Felis; 06-12-2011 at 06:50 AM.

  6. #16
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SAMINUS View Post
    I was out solo'ing R54+ mobs as an R43 PUG, and I only get about 100-150 sp per mob. This is not Final Fantasy. In Final Fantasy, you kill a certain mob and they give you a certain static amount of XP, AP, SP, whatever.
    Read this. What do you think?

    http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #17
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kiroh View Post
    Except that parties aren't really getting anything from partying. They're not getting a bonus, they're not getting exp chains, they're just killing higher ranked monsters. It's not a bonus for parties or even a penalty to soloers, like everything in this game it's all about level difference. No skill, no stats, only rank vs rank. Party isn't 'influenced' at all except that you have more people to throw at the high ranking monsters and a few more hp/mp.
    You are very wrong here.

    If they where not getting a bonus SP would be split between everyone.

    1 Person: 100% sp
    2 People: 50% each
    3 People: 33% each
    8 people: 12.5% each

    But that is not the case in fact the bonuses per kill when in a party are huge. (sp values are based off a soloers sp)
    1 Person: 100% sp
    2 People: 100% sp (yea as long as no level difference it is still 100%) so 50% sp bonus per kill bonus over a direct split
    3 People: 90% sp each (171% sp bonus per kill bonus over a direct split)
    8 people: 65% sp each (700% sp bonus per kill bonus over a direct split)

    This is why people in groups even not at a 100% sp per kill like solo, they can pull in 200-300% the sp a solo person can. The increase in kill speed far exceeds the drop in sp/kill. [this is not even taking into leve bonus... leve bonus speed can exceed 1000% a soloers sp/hr]

    the harder mobs have SP bonus built into them, harder mobs = more sp this is actually a trend throughout ff games.
    (0)

  8. #18
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    Quote Originally Posted by Rentahamster View Post
    I like this alot Rentahamster! It just seems strange to me that at an R20 I could kill mobs 15 ranks higher than myself solo and get up to 300 SP, while having a low amount of SP needed to rank up, what 20,000 ish total?(not checking actual stats for precise numbers). Though as an R43 I am killing mobs 15 ranks higher and they they take significantly longer to kill(depending on the mob), yet I avg 135ish per mob now, and takes a HELL of a lot more than 20,000 SP to level up.

    Also FFVIII was very different than this. I could get to rank 30 before even going into Ifrit's cave in the beginning because the XP/AP per mob was static, the only thing that changed was that when you leveled up, the mobs did as well. You DIDN'T get lower points for killing the same mob.


    EDIT: As stated in your post Hamster:

    "I think defeating harder monsters should be rewarded, so if the dlvl restriction of 10 were raised to something like 15 or 20, it would give skilled players an incentive to go exploring and to take down harder monsters without feeling like it's a waste of time."

    I was out on Coerthas exploring and doing some solo grinding.
    (1)
    Last edited by SAMINUS; 06-12-2011 at 08:25 AM. Reason: coerthas info
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  9. #19
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Neptune View Post
    Maybe there shouldn't be grinding at all.
    You got your wish, since you dont need to grind for the new job system, you're given it! (as far as i know from that thingymabob last month)
    (0)

  10. #20
    Player

    Join Date
    Jun 2011
    Posts
    35
    Quote Originally Posted by Kiroh View Post
    I love how at lower ranks you can make 700+ SP on mobs 10 ranks above you but at 30+ you can barely make 300 sp on mobs 15 ranks above you. This is the only video game I've ever played where even against higher level monsters, you get less (not by percent, by physical numbers) exp per kill as you level up.

    The logic of this decision is, like all of SE's decisions lately, absolutely flawless.

    (Note : I'm using italic because we don't have a god damn sarcasm font for the internet yet. >_<)
    The logic of this decision is to make leveling at higher levels extremely difficult.
    If they increased the SP gained and increased the number of SP needed tenfold, it would have been more logical but in the end its the same thing.
    (0)

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