I understand that, but the complaint here is more about how much SP is being received. Its still a solo'able game, but Party play is influenced, not intensive. Thats all there is to it. No way anyone should be gaining as much as a party, the game would be so dead if that were the case.
Except that parties aren't really getting anything from partying. They're not getting a bonus, they're not getting exp chains, they're just killing higher ranked monsters. It's not a bonus for parties or even a penalty to soloers, like everything in this game it's all about level difference. No skill, no stats, only rank vs rank. Party isn't 'influenced' at all except that you have more people to throw at the high ranking monsters and a few more hp/mp.I understand that, but the complaint here is more about how much SP is being received. Its still a solo'able game, but Party play is influenced, not intensive. Thats all there is to it. No way anyone should be gaining as much as a party, the game would be so dead if that were the case.
You are very wrong here.Except that parties aren't really getting anything from partying. They're not getting a bonus, they're not getting exp chains, they're just killing higher ranked monsters. It's not a bonus for parties or even a penalty to soloers, like everything in this game it's all about level difference. No skill, no stats, only rank vs rank. Party isn't 'influenced' at all except that you have more people to throw at the high ranking monsters and a few more hp/mp.
If they where not getting a bonus SP would be split between everyone.
1 Person: 100% sp
2 People: 50% each
3 People: 33% each
8 people: 12.5% each
But that is not the case in fact the bonuses per kill when in a party are huge. (sp values are based off a soloers sp)
1 Person: 100% sp
2 People: 100% sp (yea as long as no level difference it is still 100%) so 50% sp bonus per kill bonus over a direct split
3 People: 90% sp each (171% sp bonus per kill bonus over a direct split)
8 people: 65% sp each (700% sp bonus per kill bonus over a direct split)
This is why people in groups even not at a 100% sp per kill like solo, they can pull in 200-300% the sp a solo person can. The increase in kill speed far exceeds the drop in sp/kill. [this is not even taking into leve bonus... leve bonus speed can exceed 1000% a soloers sp/hr]
the harder mobs have SP bonus built into them, harder mobs = more sp this is actually a trend throughout ff games.
It does allow for easier solo adventuring considering TC is soloing a mob 15 ranks above his level...but party SP should always be better. And they should give them a party bonus similar to xp chains from XI.
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