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  1. #1
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20

    I hate the SP system

    I was out solo'ing R54+ mobs as an R43 PUG, and I only get about 100-150 sp per mob. This is not Final Fantasy. In Final Fantasy, you kill a certain mob and they give you a certain static amount of XP, AP, SP, whatever.
    (1)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    I can think of at least one other FF game where XP was based on relative level. So, no.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    The gross difference in sp caps on each type of enemy is a function of them trying to balance solo play (grinding quick low SP mobs) versus party play (grinding slower high SP mobs).

    If they increase the SP for puks and mice, everyone will stop killing more menacing enemies, and that's not final fantasy either.
    (2)

  4. #4
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    They should say fuck it and ignore this kind of gameplay they won't be able to properly control and make guildleves better instead.
    (1)

  5. #5
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Seems about right, raptors are likr level 60-65 and you fight them at 45ish. To get about 300 SP
    (0)

  6. #6
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    I love how at lower ranks you can make 700+ SP on mobs 10 ranks above you but at 30+ you can barely make 300 sp on mobs 15 ranks above you. This is the only video game I've ever played where even against higher level monsters, you get less (not by percent, by physical numbers) exp per kill as you level up.

    The logic of this decision is, like all of SE's decisions lately, absolutely flawless.

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    (3)
    Last edited by Baccanale; 06-12-2011 at 09:22 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  7. #7
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Viridiana View Post
    I can think of at least one other FF game where XP was based on relative level. So, no.
    FFV, FFVIII, FFXI.

    Just in the numbered series.
    (0)

  8. #8
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SAMINUS View Post
    I was out solo'ing R54+ mobs as an R43 PUG
    Usually, you'd be ale to fight higher rank mobs and get more SP while in a party.

    You are soloing mobs at r43. That is your problem.
    (1)

  9. #9
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nuru View Post
    You are soloing mobs at r43. That is your problem.
    Not according to Wada, he was pretty clear from the get go that XIV was meant to be less party intensive than it's predecessor and allow for easier solo adventuring.
    (1)
    Last edited by Kiroh; 06-12-2011 at 03:45 AM.

  10. #10
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kiroh View Post
    Not according to Wada, he was pretty clear from the get go that XIV was meant to be less party intensive than it's predecessor and allow for easier solo adventuring.
    I understand that, but the complaint here is more about how much SP is being received. Its still a solo'able game, but Party play is influenced, not intensive. Thats all there is to it. No way anyone should be gaining as much as a party, the game would be so dead if that were the case.
    (1)

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