I was out solo'ing R54+ mobs as an R43 PUG, and I only get about 100-150 sp per mob. This is not Final Fantasy. In Final Fantasy, you kill a certain mob and they give you a certain static amount of XP, AP, SP, whatever.
I was out solo'ing R54+ mobs as an R43 PUG, and I only get about 100-150 sp per mob. This is not Final Fantasy. In Final Fantasy, you kill a certain mob and they give you a certain static amount of XP, AP, SP, whatever.
I can think of at least one other FF game where XP was based on relative level. So, no.
The gross difference in sp caps on each type of enemy is a function of them trying to balance solo play (grinding quick low SP mobs) versus party play (grinding slower high SP mobs).
If they increase the SP for puks and mice, everyone will stop killing more menacing enemies, and that's not final fantasy either.
They should say fuck it and ignore this kind of gameplay they won't be able to properly control and make guildleves better instead.
Seems about right, raptors are likr level 60-65 and you fight them at 45ish. To get about 300 SP
I love how at lower ranks you can make 700+ SP on mobs 10 ranks above you but at 30+ you can barely make 300 sp on mobs 15 ranks above you. This is the only video game I've ever played where even against higher level monsters, you get less (not by percent, by physical numbers) exp per kill as you level up.
The logic of this decision is, like all of SE's decisions lately, absolutely flawless.
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Last edited by Baccanale; 06-12-2011 at 09:22 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
The logic of this decision is to make leveling at higher levels extremely difficult.I love how at lower ranks you can make 700+ SP on mobs 10 ranks above you but at 30+ you can barely make 300 sp on mobs 15 ranks above you. This is the only video game I've ever played where even against higher level monsters, you get less (not by percent, by physical numbers) exp per kill as you level up.
The logic of this decision is, like all of SE's decisions lately, absolutely flawless.
(Note : I'm using italic because we don't have a god damn sarcasm font for the internet yet. >_<)
If they increased the SP gained and increased the number of SP needed tenfold, it would have been more logical but in the end its the same thing.
They could have achieved the same thing while keeping SP/mob at a more constant and predictable level.
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