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  1. #1
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    My 2 gils worths

    Theres alot of chatter on here comparing FFXIV to FFXI and people wanting alot of things from XI to be put into XIV.
    People saying things like XI was/is so popular so why aren't these things in this and XI is thriving while XIV is struggling so put all this stuff in.

    I played XI for over 4 years and thoroughly enjoyed it and I'm sure if XI had a graphics overhaul and new plot added i'd be happy to play it but it would be XI or XI-2.

    The thing is XIV wasn't ment to be XI-2 and compared to certain other mmo's XI wasn't popular and is currently in decline not thriving hence there are less servers now.

    The way I see it they were trying to get a more engaging battle system in this, one that you couldn't semi-afk fight and would have to be more tactical.
    Thats why you get more crits when behind a mob and the whole mechanic of disabling certain parts of a monster by hitting certains sides of the monsters with specific attacks. There was talk of magitek armour that has since not been mentioned.

    There are some interesting concepts in this game there just has been poor implimentation of them and a lack of content to play through. Leves are fine but they should be more on the side thing like fields of valor in XI. If they were intended to be the main leveling content then there was a big underestimation of the variety that was needed. There is a definite need for a substantial amount of plot line to be added along with dungeon crawls and other events of some kind as well as more voiced cutscenes. The UI could do with some teaks and I do personaly agree that the fammiliar things from XI like /sea all party flags etc should have found there way into this. But also a more customisable UI would have been appreciated along with support for voice chat which I think is even more important once it comes out on the PS3.

    What would have been good is if the development team posted up the orginal brief/concept for us to draw ideas from rather than leaving people drawing on XI for the type of content they want and not forming orginal concepts. If this becomes XI-2 all that will happen is people will slowly move from XI to XIV to find a barely different game and the people who didn't like XI won't like this so what would have been the point in making this in the first place if it doesn't pull in new people?.

    I really do think that after the next update the community should look to other sources beside XI when thinking about what would make this game great.
    (3)

  2. #2
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    other sources like maybe.. WoW?
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  3. #3
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    Quote Originally Posted by Chardrizard View Post
    other sources like maybe.. WoW?
    Like any game wouldn't need to be a mmo to provide good inspiration and I've personaly never played WoW I did flirt with EVE for a bit and played around with a few free mmo's. But Things like White knights chronicals or monster hunter etc might also provide a jolt of insperation who knows.

    Oscillate_Wildly I agree with you to a point but there are people on here who would like so much of XI transfered over it would feels the same regardless of different lore or plot. Say you transfer the combat system to this it would feel like the same game just with new animation but if there where to be a good chunk of new tatics added to that could make alot of difference. Just sticking with everquests park your bums in this safe spot and pull doesn't make for the most interesting and engaging play i'm not saying its wrong just that its old and needs spicing up. But you are correct the lack challenge in this a big problem, what i'm saying with this post is we don't have to draw only from XI to put the challenge back in.
    (0)
    Last edited by Sasanctus; 06-12-2011 at 02:22 PM.

  4. #4
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    Oscillate_Wildly's Avatar
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    Just because there are aspects of XI that they'd gotten right, wouldn't make this game XI-2 if they implemented them. I don't understand that logic. It's not the same storyline, not even close to the same content, but the difficulty and the meaning behind rewards were what made them good.

    Sure they were frustrating, but at the time I'm sure they felt like they were worth it. If you really dig beneath the sentiments of those asking for things from XI I'm sure they'd all relate back to that meaning.

    Currently XIV, with how easy things are, even things that should feel like goal don't. With the boss battles we have, no pretty cut scene is going to make anyone feel genuinely proud they spent that amount of time on it. Especially when you know someone has already soloed it. If everything from here on out will be a similar let down then why continue to play. Not everyone who still latches on wants this game so easy even a toddler could handle it.
    (11)

  5. #5
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    Quote Originally Posted by Oscillate_Wildly View Post
    Just because there are aspects of XI that they'd gotten right, wouldn't make this game XI-2 if they implemented them. I don't understand that logic. It's not the same storyline, not even close to the same content, but the difficulty and the meaning behind rewards were what made them good.

    Sure they were frustrating, but at the time I'm sure they felt like they were worth it. If you really dig beneath the sentiments of those asking for things from XI I'm sure they'd all relate back to that meaning.

    Currently XIV, with how easy things are, even things that should feel like goal don't. With the boss battles we have, no pretty cut scene is going to make anyone feel genuinely proud they spent that amount of time on it. Especially when you know someone has already soloed it. If everything from here on out will be a similar let down then why continue to play. Not everyone who still latches on wants this game so easy even a toddler could handle it.
    You suffer from the same syndrome eq and swg(pre nge) players suffered. Playing games that are excessively tedious and difficult so once you put up with the misery and time sink you get bragging rights, you feel special. Most people realise this is not good, others dont and keep on going about how easy that is, should be a lot harder, bla bla.
    Games should be played because they are fun to play, not because they make you feel oh so special for putting up with more misery than the average player is willing to put up with.
    (0)

  6. #6
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    Mugiwara's Avatar
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    Quote Originally Posted by kaboro View Post
    You suffer from the same syndrome eq and swg(pre nge) players suffered. Playing games that are excessively tedious and difficult so once you put up with the misery and time sink you get bragging rights, you feel special. Most people realise this is not good, others dont and keep on going about how easy that is, should be a lot harder, bla bla.
    Games should be played because they are fun to play, not because they make you feel oh so special for putting up with more misery than the average player is willing to put up with.
    they are trying easy, casual, and less "time sinky"... how do you think thats turning out?...
    (0)

  7. #7
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    Quote Originally Posted by kaboro View Post
    You suffer from the same syndrome eq and swg(pre nge) players suffered. Playing games that are excessively tedious and difficult so once you put up with the misery and time sink you get bragging rights, you feel special. Most people realise this is not good, others dont and keep on going about how easy that is, should be a lot harder, bla bla.
    Games should be played because they are fun to play, not because they make you feel oh so special for putting up with more misery than the average player is willing to put up with.
    Ever read a story or watched a movie that was good where the main character did not struggle to get something done at all? Then maybe Clash of the Titans is the greatest movie of all time for you.

    Isn't the main idea of videogames since Pong about increasing difficulty as you level up. Here's an idea for a game you might like: Do you want to finish this level? Press Yes. Congratulations you have beaten the game!
    (1)

  8. #8
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    Quote Originally Posted by Dyne View Post
    Ever read a story or watched a movie that was good where the main character did not struggle to get something done at all? Then maybe Clash of the Titans is the greatest movie of all time for you.

    Isn't the main idea of videogames since Pong about increasing difficulty as you level up. Here's an idea for a game you might like: Do you want to finish this level? Press Yes. Congratulations you have beaten the game!
    How easy is too easy, how hard is too hard? Where do you draw the line?
    How hard you can make a game before its not fun anymore for the majority of players?
    How easy can you make it before it gets boring?
    Its all about balance i think.
    I dont come from wow, i come from Vanguard and Ryzom, two hardcore games, not easy to get into.
    I dont like it easy, but i dont like it hard for the sake of being hard.
    The typical retarded cliche of most mmos: lets group and whack everything...done.
    A really good mmo offers complex and deep solo gameplay as well as exciting group play. The only game that delivered was Vanguard, played it for years. Now i got in the mood for a good ol' console game and ffxiv seemed like a good idea, its not better but least its different.
    (0)

  9. #9
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    Well, they tried it the ffxiv way and it didn't work, so the way I see it, lets go back to what works and improve some things about it. It's not that the ffxiv ideas were bad or people being resistant to change, it's the way it all worked out in the end that made it bland, boring, and just hard to actually enjoy. Don't get me wrong there are some things in ffxiv that I like: graphics, marketwards, and able to change jobs on the fly, but there are a lot of fundamental things that were just missing that if they stay the current way, they may as well kill the entire thing and shut the servers down. Frankly, I think releasing it in the US simultaneously with Japan was a big mistake, as Americans aren't really the patient bunch. If you are American and are offended by that statement, that's just your pride, ego-centrism, arrogance, and narcissism talking. FFXI had a ton of problems during release in Japan too, but thanks to that over a year delay to release to NA and EU to fix the major problems, it got a much better reception. The game is currently free, so just take a break and play something else and check back on the updates until it gets to your liking, no need to throw a fit, cut yourself, and run around town smashing windows over it.

    The main reason ffxi wasn't as popular in the US is because they never really advertised it compared to all the WoW Mr. T commercials. It was also a very hard game that forced you to socialize or you'll get nothing done. It was that forced socialization that formed that tight knit community of gamers who are, lets face it, fallen in love with the game because it truly rewarded you for you and your friends' hard work like an epic story full of struggles. That is the main reason people want to bring back ffxi ideas to ffxiv, to relive that adventure once again.
    (4)

  10. #10
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    If XI is the only MMO I've ever played am I allowed to look to XI for ideas? since FFXI is SE's game its only natural for people to compare the two and since FFXIV has had it rough so far its obvious that XI did things better in some cases (for example, the world design) so its natural people would be comparing.
    (5)

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