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  1. #1
    Player
    Join Date
    Mar 2011
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    Gridania
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    778

    Player Poll the Second #9 Issue

    Many of you have seen the results of number 9 of the second player’s poll.
    The poll’s results will be added at the end of this post. It seems that people are in favor of letting other parties outside of your own attack a mob or NM and reek some of the benefits form killing said mob. As an example; Party or Raid 1 attacks NM and initially claims it. Party 2 comes along and starts attacking the same NM. NM dies and the benefits from killing NM gets split up between the two parties that killed the NM, but, most of the benefits go to whomever did the most damage or work into dispatching the NM.

    This can be trouble on all levels of play. For one, if “Alliance” groups ever come available then all a group would have to do is out “zerg” the group who initially claimed the mob and the group would get most of the said benefits. This can cause a problem when a group or LS can’t perform a kill with a low man group because another shell decides to zerg it and obtain most of the benefits.

    This can cause several balancing and testimonial issues between LS’s, and would only support the idea of quantity > quality. An era of good players would be hidden from a sea of zerg, and it is impossible to really gain skill when you zerg. You just mash buttons with the massive amounts until it dies, if one dies, then it is no problem they have so many that the death of one doesn’t matter. The servers will have two groups of players; Leaders of the zerg shells that the zerglings praise in all accords, and then the zerglings themselves. This would create a mass of corrupt social structure of the leaders taking the biggest chunk for themselves and the zerglings fighting over the scraps.

    I understand that system could be used in a positive way, but it is too easily abused by larger numbers, and nobody wants their claim to be steamrolled by a large group of fails. The biggest thing about zerglings is that because they are in a large group, they also seem to have that as a sense of justification to back up their supposed “skill” whenever they actually cannot perform any skill due to the large number of players attacking the mobs. This is not a post to bash people, but is merely a post to describe what could happen, and in return, could cause a ruin in the social structure in the game.

    This post is an informative to the ignorant ones who have no clue what this poll meant and is to more or less open the eyes of what the real meaning of this is. TO help adjust people form a flawed system that should never be, especially in a FF game. Now as stated earlier, here is the poll, from question number 9.



    Discuss...Also, keep it clean.
    (0)
    Last edited by Gath; 03-08-2011 at 04:24 PM.

  2. #2
    Player
    Nash's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    18
    Character
    Nash Aeth
    World
    Behemoth
    Main Class
    Ninja Lv 60
    Didn't the same poll also include a question that resulted in people wanting instanced bosses/dungeon areas? Frankly the idea of world spawn bosses and such is so dated that stuff like this shouldn't be considered anymore; put the bosses in the group's own instance and let them have fun with it there.
    (0)

  3. #3
    Player
    DeadRiser's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I know in some other FAQ with Yoshi, he stated he might use both topics together... I just don't know where I read that at lol >.<
    (0)

  4. #4
    Player
    Kurakuni's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    7
    Character
    Kura Kuni
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by DeadRiser View Post
    I know in some other FAQ with Yoshi, he stated he might use both topics together... I just don't know where I read that at lol >.<
    He stated that in his latest letter.
    (0)

  5. #5
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kurakuni View Post
    He stated that in his latest letter.
    DOH! Ok thanks lol I knew I read it somewhere >.>
    (0)

  6. #6
    Player
    Heat's Avatar
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    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Although I agree with you 100% and I also one of the guys that said only one group can claim a mob at any time, but still I think most of the people wanted this because of the RMT, like what happened in FFXI.
    RMT usually never outnumber real players but they camp an NM 24/7, and even if they outnumber players, you see them competing against each other.
    I know this option will destroy small group's chances of claiming NM's, but they still can do that in dungeons.
    (0)

  7. #7
    Player
    Rizon's Avatar
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    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    I must concur with the opinions expressed by the OP. The system that is inplace in FFXI would be the optimum way to go. That is the group that claimed the MOB has exclusive rights to that mob until they either kil it or lose hate for what ever reason. The only concern with that is people who hold mobs til they can gather suffienct forces to kill it. Checks must be put in place to prevent this from going on for more then 5 minutes.
    (0)

  8. #8
    Player
    Vicious's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Kopori Tipa
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nash View Post
    Frankly the idea of world spawn bosses and such is so dated that stuff like this shouldn't be considered anymore
    Not sure about that, while i agree we should have instanced dungeons and what not, i do like to see some big baddies wondering the world, adds a lot of charm to the world. However i don't really consider those to be content, they're just a bonus.
    (0)

  9. #9
    Player
    babycakin's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Baby Cakin
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I completely agree with Rizon, although I do believe the 3rd option Yoshi P meant to put is ideal, I think the 2nd Option I believe it was, is the best to go. If you claim it, you get it. Now with holding NM's for others to get there and all this other FFXI termnology, that will defintely bring complains/issues.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    The whole thing is I think that a lot of people are still in the dark with the whole question, this was just to show what it is and how each thing can affect the game as far as HNMs go, and we all know we will be getting them.
    (0)

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