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  1. #1
    Player
    Zaptruder's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Pepper Liquorice
    World
    Masamune
    Main Class
    Gladiator Lv 50

    A better loot lockout system: For Coil, Crystal Tower and Going Forwards

    Loot/dungeon lockout is just a reality for players to deal with. Players always want the best as fast as possible, but it's simply not possible for developers to keep up with the insatiable demand of players. So they implement lockout systems to stop players from making the content obsolete too quickly. Fair enough.

    But the way it's done right now is quite bad.

    For Coils, to optimize your progress, you have to go through each turn, step by step. And once you go up, you can't go back and help your friends. So you get a community mismatch; You can have 500 FC members, but you're best off doing a static if you want progression.

    For Crystal Tower, you get one piece for the week and you're done. This leads to many players passing on loot that they put at a lower priority, and just a general waste. Also, very little incentive to go back once you got your piece for the week.
    (0)

  2. #2
    Player
    Zaptruder's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Pepper Liquorice
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Solution:

    Instead of dropping gear, have chests drop class/slot tokens. Player can only cash in one token a week, and tokens expire at weekly reset.
    This means, you can run coil and CT multiple times a week, get multiple token drops a week - improving your chance of getting the exact piece you want... but also means that the developers can implement the loot lockout system they want, to prevent players from running out of content too quickly.
    (2)

  3. #3
    Player
    Zaptruder's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Pepper Liquorice
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Added Bonus:

    Loot rolling system improvements.

    Loot system should be more tolerant towards player error in rolling and passing.

    Allow them to check and uncheck need/greed/pass as required. When everyone has checked, dialogue should pop up confirming player decision.

    There's plenty of times when player miscommunication can end up in good useful loot been trashed; especially in the case of players passing on 'need' stuff, because they already have something better, while another player with alt for the loot passes out of habit.
    (0)

  4. #4
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Nice idea; it's been suggested a bunch of times, but hopefully they'll eventually listen. Also, you can edit posts to get around the character limit (I don't know why people still don't know this).
    (0)

  5. #5
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    honestly what needs to change is just the need getting disabled upon getting a piece of loot(even one won with greed)

    I ran 3 crystal towers today and out of the 12 pieces of loot only 3 were even taken at all since everyone is forced to abandon everything but the one thing they're after.
    I mean it's not even really best in slot gear or anything, it's just basically "get you geared up for coil/extreme primals" stuff so why put such a slowdown on it?
    (1)

  6. #6
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    The only suggestion I can add is if everyone passes then the item should immediately auto loot to a random person and it doesn't count against their lock out.

    I hate seeing loot go to waste and CT is turning into the Island of Misfit Toys with the way armor is destroyed constantly.

    This may also stop people from getting their one piece and pretty much saying "See you, suckers!" Since they will have the possibility of random gear. May not be the job they want to gear but at least it's something on the side to keep them going.
    (1)