After doing the duty roulette for the day, a thought immediately struck me upon completion - there's no point using duty roulette again until tomorrow!

So if the point is to encourage players to jump into all the dungeons and get some variety to their leveling experience, it'd be better if the mob exp was scaled to the player level and not the bonus exp.

Also, something really annoying about going into low lvl dungeon while leveling... is that the leveling exp is there to teach you how to use your class, as you get new skills, you get a few levels to learn how to use the skills.

Well... you go into low level dungeons, you lose all the skills that you've been gaining.

Especially bad as dragoon - learn the complicated rotation, only to be sent into Satasha, where all you do is spam impulse drive until your buttons break D: