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  1. #1
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50

    BLM - Spell Speed Vs Crit Rate

    I've always considered Crit Rate better as I've never been able to stack Spell Speed to the point that it's notably different.

    With the gear I plan on having I'll have:


    Spell Speed - 493
    Crit - 491

    However, there's a thread out there that had:

    Spell Speed - 564
    Crit - 455

    That gives them .07 faster cast speeds and GCD than me. It doesn't seem like that would make much of a difference at all. However, I just have a general mind-set that Spell Speed is useless so I was hoping someone else could inform me of any information they may have found about Spell Speeds usefulness. Everywhere I look has conflicting information.

    I also don't know how effective 37 Crit is going to be.

    It pretty much comes down to 37 Crit vs 71 Spell Speed.
    (0)
    Moogle: Black Mage ftw.

    http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...

    Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Have you looked at Purostrider's thread/spreadsheet?
    (0)

  3. #3
    Player
    Darkshneider's Avatar
    Join Date
    Dec 2013
    Posts
    81
    Character
    Darkshneider Arcannus
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Spellspeed on blm is very useful because spellspeed does not only lower GCD,it also lowers cast speed,which in trn makes ya more effectively dps when dodging.
    I got 554 ss without food,568 with,and its really really noticeable.have someone use selene too and it goes over 750 and suddenly your dps is retardedly strong.If paired with decent crit,your gonna be churning out dmg really really quick.Blm is the job that can effectively love spellspeed most
    (0)

  4. #4
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    cutting speed per turn is like trimming fps. the shorter the cycle the closer to 1/0. it's worth to invest.
    (1)

  5. #5
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    though whenever you need to interrupt a spell midcast you'll loose the potential dps gain from spell speed over time. on the other hand crit rng can be a bitch.
    (1)

  6. #6
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I think that chart of SS vs CHR vs DET is more about theoretical attacks on a dummy for an inordinate amount of time. In real fights you rarely have full upkeep, regardless of skill, so I look at it much more about practical application rather than a theoretical situation where you're standing still punching one enemy over and over.

    I'm not a fan of SS. In actual FFXIV fights, it's not constant where you can do the amount of casts needed to reach breakpoints where you do an extra attack. In almost every end-game fight worth its salt, you gotta occasionally-to-frequently interrupt your cast because of AoE dodging, phase shifts, mechanics that require moving, etc. Every time Ifrit, Garuda, or Titan jumps up or teleports for an AoE, or you gotta dodge a things, you better have reached a break-point where you got an extra attack already or it was likely not a DPS boost to build for SS. The biggest argument for SS is it can let you have reached a break-point before every time you have to stop attacking, which is a fair point but hard to put a value on because it's so fight dependent and luck dependent in many ways.

    I'm a much bigger fan of DET, which is more consistent. DET works every single attack and is a guaranteed benefit regardless of if you're not dodging or if you have to move once every 10 - 20 seconds like the EM primals. CHR is very RNG impacted, but it's an average damage increase regardless of the situation, and the most useful stats for adds and mechanics where more DET probably won't let you kill an enemy in less GCDs.
    (5)

  7. #7
    Player
    bete-immonde's Avatar
    Join Date
    Sep 2014
    Posts
    29
    Character
    Hiken Ashura
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    so should we go wth SS, or Crit
    crit rng can be a bitch yes , who play full SS is tht work on ur dps ?
    (0)

  8. #8
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    The problem is y'all are all thinking about an extra atk. When you reach high enough spell speed you get spell off before you have to move, meaning you aren't breaking a cast that you would in a determination/critical build. Going into itan ex, t6, or t7, and watching me cast 2 spells and watching the other Blm have to brake a spell shows the big difference that spell speed makes. It's not 1 extra atk a fight, in a lot of fights it's more effective casting and multiple more cast because you aren't breaking them.
    (4)
    Last edited by Urielparadox; 09-19-2014 at 12:28 PM.

  9. #9
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    ^

    That. All of that. Nothing better than knowing you have to move and casting because you KNOW your spell will finish as you start to move. I have recently focused more on SS, and when I stand next to a fellow BLM in instances there is noticeable difference. I get more casts out coz my GCD is lower and I toss em faster. I don't break as many casts as I used to because of movement, I know how long I can chill before I need to move, and when I do out comes my cast.

    Crit is the tits when it hits, but is harder to rely on I think.
    (0)

  10. #10
    Player
    William_Almasy's Avatar
    Join Date
    Apr 2014
    Posts
    23
    Character
    William Almasy
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I have to support Spell speed as a BLM homie
    (0)

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