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  1. #31
    Player
    CapnCrunch's Avatar
    Join Date
    Nov 2013
    Posts
    2
    Character
    Cap Crunch
    World
    Behemoth
    Main Class
    Marauder Lv 29
    Hey mates,

    How would stats allocation change if we were talking about PvP? Would you recommend to go fully Str? (I'm just assuming thats the way to go).

    Cheers!

    Captain Crunch
    (0)

  2. #32
    Player
    Kelberos's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Leina Erissviel
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gamemako View Post
    WAR has higher eHP than PLD now for pretty much all situations. They are roughly equivalent for most content. The number look bigger going both ways, but they are effectively almost identical.
    Now im curious -
    What are the primary assumptions in eHP? Warrs and Pallies out of the box or with full CD rotations?
    (0)

  3. #33
    Player
    Rockaholic's Avatar
    Join Date
    Nov 2013
    Posts
    11
    Character
    Kratos Deimos
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    WAR has higher eHP than PLD now for pretty much all situations. They are roughly equivalent for most content. The number look bigger going both ways, but they are effectively almost identical.
    War still fall faster then PLD, despite High HP pool, Anyway I'm not here to debate that.
    I post that base on feedbacks from my regular raid members, initially I started with full Str but the healers were complaining that my health goes down fast despite I've pop CDs and IB.
    The moment I switch to full Vit, the complains stops as I received feedbacks that they have time to react but my health still drops fast.
    But of coz that is just my experiences, some ppl wouldn't mind full str war as they can carry them through or whatever suits war players
    (0)
    Last edited by Rockaholic; 12-27-2013 at 09:37 PM.

  4. #34
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kelberos View Post
    What are the primary assumptions in eHP? Warrs and Pallies out of the box or with full CD rotations?
    I believe that Gamemako's calculations were based upon either reliable (i.e. stuff you can have up every time) or time averaged (i.e all CDs except RNG ones like Bulwark or Featherfoot) eHP. Defiance and Shield Oath both provide the same eHP (25% +hp == 20% DR), so the difference is the other factors. If you look at reliable eHP, it's really baseline PLD v. WAR w/ IB, which gives WAR a full on 25% higher eHP (25% +hp *and* 20% DR compared to just 20% DR on PLD) so that WAR is just disgustingly amazing for burst survivability. If you look at time averaged eHP, WAR doesn't look *as* good compared to PLD, but it still edges out PLD, once again, thanks largely in part to the new IB (though the huge buffs to Vengeance and ToB help out a lot as well; IB is 25% +eHP with 30% uptime, Vengeance is 43% +eHP with 12.5% uptime, and ToB is 20% +eHP with 16.7% uptime).

    WAR is, properly played, the king of surviving the regular burst hits that the devs are so fond of. PLD is still the best option for long periods of high sustained damage (Caduceus) or single instances (or multiple instances with long periods of time between) of intense burst damage (t4 OT w/ single dread strat; UW orb eating) because the WAR CD suite is more about high uptime than awesome effects.
    (0)
    Last edited by Kitru; 12-27-2013 at 10:11 PM.

  5. #35
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kelberos View Post
    What are the primary assumptions in eHP? Warrs and Pallies out of the box or with full CD rotations?
    eHP is only valid on a burst basis. eHP answers the question of how much damage you know you can take in a short period without keeling over. It includes only perfectly-reliable effects, and it is not time-weighted. If you add in RNG effects, you've left yourself at the mercy of the RNG, and that defeats the entire purpose of the metric. Calculating a time-averaged eHP would be meaningless; you aren't facing a continuous decline in HP over a long fight. The relevant time-averaged metric is mitigation: the amount the healers don't have to heal, thereby conserving MP. Tanks need both to be effective as MT. Which job comes out ahead depends largely on fight mechanics, since WAR excels at burst mitigation and PLD excels at mean mitigation.
    (0)

  6. #36
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Str vs Vit is a no brainer.
    You put the points you need in STR to get to the highest parry tier that your gear will allow you to reach, and then you dump the rest in VIT.
    This is why depending on your gear, bonus stat allocation can vary greatly.
    (0)

  7. #37
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MythToken View Post
    Str vs Vit is a no brainer.
    You put the points you need in STR to get to the highest parry tier that your gear will allow you to reach, and then you dump the rest in VIT.
    This is why depending on your gear, bonus stat allocation can vary greatly.
    Really?
    So every time you get a new pece of gear, you spend the 10k FC points to reset your allocation?

    It is a no brainer, you go full vitality, because you can easily swap gear, but changing allocation is not as easily done unless you do large amounts of hoarding for hymns.
    Even then parry is UNRELIABLE, and it works ONLY on physical abilities.
    Why anyone would ever consider it rivaling vitality is silly.

    Not even in a game like RIFT where you could once get a 63% block did anyone ever prioritize it over their mitigtion/endurance stats.
    (1)

  8. #38
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Unfortunately, A lot of things are can be parried the only one that can't be parried that hits hard would be ADS attacks. Twintania Fireball, Liquid Hell can all be parried. And 10k Hymm ain't so hard to come by if you do 2 Roulettes a day.
    (0)

  9. #39
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Yeah but its generally not worth it considering how much easier it is to swap out gear as opposed to collect hymns every time you get a new piece of gear and as I mentioned above, parry itself is still random.
    While you CAN parry a fireball or a liquid hell or an incinerate, it doesn't mean you will.
    (1)

  10. #40
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    My smiley abuse gives me away every time=(
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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