
30 Vit points = 450 HP... bump that up to 665~HP with defiance active. If you go through a fight without being under 665HP, you have 30 wasted VIT points.
30 Str points... some damage (minor), some mitigation (0~1% through parry), some enmity generation (shouldn't matter)
All in all, it is EASIER to go 30 Vit. Then you rock Darklight/Myth/Allagn accessories for tanking, and HQ melded with offensive stats when you don't need the HP boost.
The *extra* boost you get from 30 Str + HQ offensive accessories isn't going to make a huge difference in a DPS check unless you out gear the content anyway.
That being said I don't bring my War for top-tier end game content (Ultima / Turn 1 / Turn 2 / Crystal Tower ... HM primals) so I went 30 STR and have no problems with it it just makes mid-range/easy content easier. If I was going to attempt turn 4/5 tanking I would reallocate my points and "turtle up".
WAR has higher eHP than PLD now for pretty much all situations. They are roughly equivalent for most content. The number look bigger going both ways, but they are effectively almost identical.
It's a 25% HP boost, not 50%.

Now im curious -
What are the primary assumptions in eHP? Warrs and Pallies out of the box or with full CD rotations?
I believe that Gamemako's calculations were based upon either reliable (i.e. stuff you can have up every time) or time averaged (i.e all CDs except RNG ones like Bulwark or Featherfoot) eHP. Defiance and Shield Oath both provide the same eHP (25% +hp == 20% DR), so the difference is the other factors. If you look at reliable eHP, it's really baseline PLD v. WAR w/ IB, which gives WAR a full on 25% higher eHP (25% +hp *and* 20% DR compared to just 20% DR on PLD) so that WAR is just disgustingly amazing for burst survivability. If you look at time averaged eHP, WAR doesn't look *as* good compared to PLD, but it still edges out PLD, once again, thanks largely in part to the new IB (though the huge buffs to Vengeance and ToB help out a lot as well; IB is 25% +eHP with 30% uptime, Vengeance is 43% +eHP with 12.5% uptime, and ToB is 20% +eHP with 16.7% uptime).
WAR is, properly played, the king of surviving the regular burst hits that the devs are so fond of. PLD is still the best option for long periods of high sustained damage (Caduceus) or single instances (or multiple instances with long periods of time between) of intense burst damage (t4 OT w/ single dread strat; UW orb eating) because the WAR CD suite is more about high uptime than awesome effects.
Last edited by Kitru; 12-27-2013 at 10:11 PM.
eHP is only valid on a burst basis. eHP answers the question of how much damage you know you can take in a short period without keeling over. It includes only perfectly-reliable effects, and it is not time-weighted. If you add in RNG effects, you've left yourself at the mercy of the RNG, and that defeats the entire purpose of the metric. Calculating a time-averaged eHP would be meaningless; you aren't facing a continuous decline in HP over a long fight. The relevant time-averaged metric is mitigation: the amount the healers don't have to heal, thereby conserving MP. Tanks need both to be effective as MT. Which job comes out ahead depends largely on fight mechanics, since WAR excels at burst mitigation and PLD excels at mean mitigation.
War still fall faster then PLD, despite High HP pool, Anyway I'm not here to debate that.
I post that base on feedbacks from my regular raid members, initially I started with full Str but the healers were complaining that my health goes down fast despite I've pop CDs and IB.
The moment I switch to full Vit, the complains stops as I received feedbacks that they have time to react but my health still drops fast.
But of coz that is just my experiences, some ppl wouldn't mind full str war as they can carry them through or whatever suits war players
Last edited by Rockaholic; 12-27-2013 at 09:37 PM.

Your main DPS combo is butchers block, guess you don't know that though. BB has the highest damage potency.
Max STR. Depending on the fight, you should just changed which accessories you use. i90 melee dps, i90 tanking or overmelded gryphonskin. With STR accessories + spec, you can probably put out around/little under BRD dps in total. With dps cooldowns up, you can put out MNK dps for burst phases. For pvp, speccing vit makes no sense either. 8.3k HP is enough when you need it and having more STR is always better than more unnecessary vit.
this may be the case and i do put it in the rotation.. but cycling between the storms gives me mitigation and a damage buff anyway.. i tend to do BB combo > storm combo (one that debuffs slashing i always forget which is which ie eye / path) > berserk > unchained > infuriate > inner beast > the other storm combo > repeat both storm combos > then into BB again.. this works for me and i really like doing it this way i would rather keep the mobs debuffed than try to go full DPS.. my point about being in a DPS rotation and out DPSing was considering my 20STr which is now 30VIT (that and i consider the storms to be the best DPS rotation because of the constant buffs and debuffs)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




