Quote Originally Posted by SokiYagami View Post
This is what I propose:
  1. Lockout loot until the dungeon is completed. Players can only fight for a "reserve" status of a particular loot, and only claimed them at the end of the dungeon. This might however, be a problem for players who left the dungeon early via DC kick or vote kick.
  2. Combine the BC's weekly lockout and mytho's token system for CT. Grant a player a token for each successful CT run. With enough of these tokens, say 30 tokens, players can purchased a particular CT gear of their choice from NPC at Revenant's Toll just like the mytho gears. The purchase will count towards the weekly limit and these tokens will be reset to nil upon weekly reset.
Diagreed with both!
2- so if the alliance isn't able to complete the dungeon, and it happens, but deafeated a few bosses, they lose that loot as well?
3- that way if a player doesn't have enough time to run so many times a week, it's like he did nothing, while like it is now you can either get lucky and get your drop right away or, if you know you're out of time, you can just greed on something for another class, so you never stay with 0 loot.