Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 58

Hybrid View

  1. #1
    Player
    Moxiesan's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Minako Nakamura
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100

    Proposed Crystal Tower Changes (+Dungeon)

    I agree that you don't want people to gear up too quickly just by running Crystal Tower (CT) all the time. There are many different ways this can be fixed. As it stands right now, here are the issues with the current loot system:
    1. Lots of gears gets wasted (if nobody needs it, they pass on it, even if they could use it for offspec)
    2. Person gets a piece of gear will most the time leave (So that is up to 3 people leaving per boss)
    3. Accidentally greed rolling locks your ability to roll on what you really need.

    Some different ways of fixing this (pick one):
    1. Go back to traditional raiding elements: (i.e. 1 or 2 time per week lockout rule.) The loot dropping separately for the different groups is a great idea and I love it.
    2. Allow for 1 Need win and 1 Greed win. That way at least some more loot will get rolled on and if you accidentally clicked on greed, then you don't lose out on your NEED gear.
    3. Bring the entire raid in line with traditional raiding (Harder, 1 week lockout, up to 24 in the same group can queue, which would be great for larger guilds)

    I really don't care which one you choose, but all these restrictions on dungeons are very irritating. I play for dungeon raids and this is the only game I've seen with so many restrictions on them!

    Here are a list of restrictions:
    1. You cannot whisper.
    2. You cannot check Free Company, Linkshells, or Friends to see who is even online.
    3. You cannot invite someone you know if someone leaves.
    4. You can only win one piece of loot period (Crystal Tower).
    5. In primals, you cannot find another if someone leaves (maybe fixed in 2.1?)
    6. You cannot choose your loot system in your own dungeons (pre-made groups) (i.e. Master Loot, Need before Greed, etc)

    A massive multiplayer online role playing game (MMORPG) is supposed to be a social experience. However all these restrictions force our hands to isolate ourselves. Here are some proposed changes besides listed above for Crystal Tower:
    1. Enable the //option// to receive or not receive whispers in dungeons/raids.
    2. Enable the ability to choose your loot rules. (Mind you this is talking about pre-made groups, not dungeon find groups)
    3. Allow us to invite someone of our own choosing if we don't want a random person when someone leaves or gets kicked.
    4. Allow re-queues in ALL content.

    I thank you for your time for reading all these suggestions. I hope you take them all to heart and help build the game up even further.

    - A Dungeon Lover -
    (10)
    Last edited by Moxiesan; 01-06-2014 at 11:45 PM.

  2. #2
    Player
    Rosekitten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    258
    Character
    Ganbaatar Lundr
    World
    Goblin
    Main Class
    Warrior Lv 90
    I'm all for gear lock out and stuff but it seems a shame to have gear wasted if no one wants to need on it. Maybe as it s mentioned have it to where you can roll one need and one greed roll if they want a loot lock out, that would still keep the gear from being gathered too quickly to say the least (also less wasteful if you ask me).

    As far as a person leaving after they get some gear or whatever I think maybe a new sort of lock out should be in place to discourage such a action. Like I know if you are the first to leave you get a 30 minute timer and all but if you leave after gear or rather after getting something (I'm not sure on how a detection system like that would work but its a idea) that you should get some other punishment like a longer que to wait to run anything else. Or maybe the game keep a tally if you do this often as I think it could hinder others game experience. Maybe a warning or something to deter people from wanting to just get loot and run (seen it happen in other places not just CT to be honest).


    Now on the note of other dungeons or what you can't do while in one... all mentioned above have been complaints I have seen all over the forums =/ this IS a mmo.. but it hardly feels like that at times due to the restrictions in place that all too commonly get in the way.
    (1)

  3. #3
    Player
    Moxiesan's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Minako Nakamura
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Hopefully we can get people on the bandwagon for this. I would love to see more people replying with their thoughts and upvoting their favorite suggestions. I will add anything I agree with in the post with the Author's name in there as well.
    (0)

  4. #4
    Player
    Thriar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Tristan Catari
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I don't understand the loot lockout personally. I can't stand CT after 3 runs and I could never see myself hardcore grinding it for a set. SE needs to stop being so optimistic(just like the ilvl needed for extreme modes lawl) and think people are going to run this dungeon for funsies(the bosses are sort've fun the first few times but they get really boring after 3 runs). If they want loot to be restricted, make it a week lockout(which would suck) or just let the loot be needed/greeded freely.
    (0)

  5. #5
    Player
    Starrywisdom's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Starry Wisdom
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I just hate crap falling to the floor. Wouldn't mind seeing if something does fall to the floor that party gets like 10 myth tomes or something. SOmething as a consolation prize...
    (0)

  6. #6
    Player
    Moxiesan's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Minako Nakamura
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Yeah it's all totally a waste of loot, it makes me sad
    (0)

  7. #7
    Player
    Moxiesan's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Minako Nakamura
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    ~Wiggles thread to the top for more discussion.~
    (0)

  8. #8
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    CT is a copy of WoW's LFR, but in LFR, it's one piece per boss per week. Not one piece per week period. If CT used the per-boss system, then far less loot would fall to the floor.

    Also SE needs to make itemization and the gearing metagame a bit more complex. "Higher numbers" is bland and dull. Where are the weaponskill and spell bonuses? Why does only GC gear have set bonuses? Why do we have to make no hard choices in terms of gearing? I would really love to have to choose between the lower base stats on Crimson Vest vs. BLM AF+ if the Crimson Vest had a special bonus like "Fire III/Fester: Increases damage by 5%," or if the Royal Vest had something along the lines of "Cure II/Adloquium: Reduces MP cost by 10%."

    Wouldn't these kind of things make endgame more interesting?
    (6)

  9. #9
    Player
    Transmit's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Nil Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by synaesthetic View Post
    Where are the weaponskill and spell bonuses? Why does only GC gear have set bonuses? Why do we have to make no hard choices in terms of gearing? I would really love to have to choose between the lower base stats on Crimson Vest vs. BLM AF+ if the Crimson Vest had a special bonus like "Fire III/Fester: Increases damage by 5%," or if the Royal Vest had something along the lines of "Cure II/Adloquium: Reduces MP cost by 10%."
    This so much! Even in FFXI it was more interesting, double attack, triple attack, "Enhances" <Job ability here>, "Augments" <Job Ability here>, increased critical hit damage (not rate), Store TP, Save TP, Conserve MP etc. People would see the new gear and come up with endless combinations of good gear set ups, and from it there would be so many different play styles. Right now the progression path in gear is so brutally obvious that it takes the excitement out of trying new things.
    (0)

  10. #10
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Transmit View Post
    This so much! Even in FFXI it was more interesting, double attack, triple attack, "Enhances" <Job ability here>, "Augments" <Job Ability here>, increased critical hit damage (not rate), Store TP, Save TP, Conserve MP etc. People would see the new gear and come up with endless combinations of good gear set ups, and from it there would be so many different play styles. Right now the progression path in gear is so brutally obvious that it takes the excitement out of trying new things.
    Apparently they said for now they only want to give us vertical progression of gear so that we don't ahve to put thought in gear choices...uh. =| Well at least it means we don't have to farm a billion sets one for each activity.
    (0)

Page 1 of 6 1 2 3 ... LastLast

Tags for this Thread