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Thread: CT Loot Lockout

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  1. #1
    Player
    Phaylis's Avatar
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    Aug 2013
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    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60

    CT Loot Lockout [Dev]

    In general I believe most people are not happy how this works. I kind of understand why its in place, but think it is way to restrictive. However, this is not my real gripe. My gripe is after we downed the last boss the a piece of loot drop I intended to pass on in which I did not need, but everyone in my party left so I got the item and became loot locked.

    This needs to be made so unless you actually lot on the item you cannot receive loot. I was in to gear up my scholar and I had no intention of rolling on anything but gear I could have used for that class, instead I got DRG chest drop in which I have the ilvl90 chest piece already. This is very disappointing that I passed on loot I could of possibly used on another class, but opted to pass on attempt to get healer gear.

    Please Fix this

    Quote Originally Posted by xanj View Post
    this belongs in the bug report forums, but yeah ive seen it happen to others
    This not a bug. It is working as intended. All dungeon loot works this way.

    Quote Originally Posted by Sasagawa View Post
    Seriously guys if this did get changed to greed and pass dont lockout then people will have full ilvl 80 in a week easy. The reason its locked out like it is, is because the content can have longevity for new and old players. 5 weeks to get full I lvl 80 on an alt job is not that bad considering you can easily farm coil for i lvl 90 gear for another job at the same time.

    Bottom line.

    Stop wanting all the gear instantly and enjoy running CT multiple times with different groups.
    This is not a post about need/greed, SE needs to implement for CT that if you don't roll you don't get loot. If no one rolls on an item how it is someone randomly gets an item. Which really is not likely going to happen until the last boss. In general last chest drops you don't want the gear you just leave. If your the last man standing and don't pass, greed, need, or do nothing you get the loot.This for all other instances is fine, because you are not loot locked. But in CT you don't want an item last boss drops and don't hit pass before everyone leaves you are not loot lock with potentially an item you don't want or need.

    I am not asking for multiple loot drops from CT. Just for everyone to get a fair chance at getting the loot they want to roll on, not unlucky like I was because they were not fast enough to hit pass at the end.


    Quote Originally Posted by Zedine View Post
    As messed up as this is you need to roll/pass faster. I hate the fact when an item drops and people wait the full timer instead of passing or lotting even if they dont need it. That is why people leave sometimes they might want it but they roll they wait and nothing happens people leave. if you waited for 7 other people to leave before you could click 2 buttons, then I think that is just tough love man.
    This sucks when people hang around, and that can and will happen. However, Like in my instance as soon as they chest was looted I popped window up say what it was went to hot pass and before i could click I got it. So this is not always the case.

    As well most people who stick around are people who rolled so if they want the loot they will wait. I am sure this was not thought out that well or SE would have not let this occur.
    (10)
    Last edited by Phaylis; 12-24-2013 at 09:16 AM.

  2. #2
    Player
    Despite's Avatar
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    Ul'dah
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    Character
    Aberrant Kultist
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    I think it's clear that if you greed an item or an item is defaulted to you like in the above scenario you should not be locked out.
    It's should simply be one need roll win per week.

    Other than these things I support the loot lockout.
    (1)

  3. #3
    Player
    Waliel's Avatar
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    Waliel Hla
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    Cerberus
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    Summoner Lv 90
    Quote Originally Posted by Despite View Post
    It's should simply be one need roll win per week.
    That's not really a lockout, as you could get a whole set in a day if you get lucky.
    (0)

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  4. #4
    Player
    DoctorMog's Avatar
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    Limsa
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    Yoshida says:

    (1)
    Last edited by DoctorMog; 12-24-2013 at 07:32 AM.

  5. #5
    Player
    Sasagawa's Avatar
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    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Seriously guys if this did get changed to greed and pass dont lockout then people will have full ilvl 80 in a week easy. The reason its locked out like it is, is because the content can have longevity for new and old players. 5 weeks to get full I lvl 80 on an alt job is not that bad considering you can easily farm coil for i lvl 90 gear for another job at the same time.

    Bottom line.

    Stop wanting all the gear instantly and enjoy running CT multiple times with different groups.
    (0)

  6. 12-24-2013 08:02 AM

  7. #7
    Player
    xanj's Avatar
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    Apr 2011
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    Linthiel Veyvictus
    World
    Hyperion
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    Arcanist Lv 60
    Quote Originally Posted by Phaylis View Post
    In general I believe most people are not happy how this works. I kind of understand why its in place, but think it is way to restrictive. However, this is not my real gripe. My gripe is after we downed the last boss the a piece of loot drop I intended to pass on in which I did not need, but everyone in my party left so I got the item and became loot locked.

    This needs to be made so unless you actually lot on the item you cannot receive loot. I was in to gear up my scholar and I had no intention of rolling on anything but gear I could have used for that class, instead I got DRG chest drop in which I have the ilvl90 chest piece already. This is very disappointing that I passed on loot I could of possibly used on another class, but opted to pass on attempt to get healer gear.

    Please Fix this
    this belongs in the bug report forums, but yeah ive seen it happen to others
    (0)

  8. #8
    Player
    Zedine's Avatar
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    Zedine Zafir
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Phaylis View Post
    In general I believe most people are not happy how this works. I kind of understand why its in place, but think it is way to restrictive. However, this is not my real gripe. My gripe is after we downed the last boss the a piece of loot drop I intended to pass on in which I did not need, but everyone in my party left so I got the item and became loot locked.

    http://forum.square-enix.com/ffxiv/t...wed-over-in-CT.

    Quote Originally Posted by Zedine View Post
    As messed up as this is you need to roll/pass faster. I hate the fact when an item drops and people wait the full timer instead of passing or lotting even if they dont need it. That is why people leave sometimes they might want it but they roll they wait and nothing happens people leave. if you waited for 7 other people to leave before you could click 2 buttons, then I think that is just tough love man.
    (0)
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  9. #9
    Player
    Phaylis's Avatar
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    Character
    Aramil Souldrifter
    World
    Behemoth
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    Dark Knight Lv 60
    I am really surprised with as many CT Loot lockout issue post there has yet to be any DEV post. I guess not as many people are complaining about it like housing.
    (0)
    Last edited by Phaylis; 12-24-2013 at 09:28 AM.

  10. #10
    Player
    Kopuno's Avatar
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    Ul'dah
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    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    Heres a better idea. Have it to where you can run it once a week and possibly most likely, not get loot at all. I think that would solve all our issues. Oh wait... (CT is fine.)
    (0)