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  1. #1
    Player
    Synovius's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Lala Swell
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60

    How I Would Improve PvP

    First and foremost, allow me to introduce myself as someone who avidly PvPs in MMOs. I'm a seven-time Gladiator from WoW and have already put in well into triple digits worth of games in FFXIV. Now, honestly, I don't intend for anyone to actually care about anything I've just typed but I mentioned it just to qualify myself as someone who takes PvP seriously and has a lot of experience with it.

    So how would I improve PvP in FFXIV? As follows:

    1) Reduce the preparation time from 2 minutes down to 1 minute.

    2) Class diversity needs to be addressed. On one hand, I would remove the class restrictions of one tank, one healer, and two DPS. However, I do understand why it was implemented this way. On the other hand, I feel the introduction of more classes may alleviate this issue. I do not, however, feel it's good design for a group to be forced into taking a tank arbitrarily. I feel it should be the group's decision as to whether a tank is beneficial to them. If you are worried that tanks will not get used otherwise, then clearly you need to provide them some powerful utility to make them attractive.

    3) Instant interruption to casters from direct damage needs to be toned down. As the game doesn't really rely on "interrupts" as other MMO PvP does, I understand the idea here. However, I feel there is a reasonable middle-ground one could arrive at between: damage always interrupts casting and damage never interrupts casting. Perhaps receiving three direct attacks during one spell results in an interruption? Alternatively, perhaps the CDs afforded to casters to avoid interruption could use a buff. As it stands right now, they are borderline worthless as the moment they are popped, a simple stun negates them. If you are not going to budge on this, at least increase the effectiveness of Skill and Spell Speed in PvP then so it's more reasonable to get a cast off.

    4) More maps. Fighting on the same map over and over again gets boring quick. There is only so much strategy that can be developed for a given area. I would love to see a map for each of Gridania and Ul'dah similar to how you did the housing. Map diversity would keep things a bit more interesting. Please no "Ring of Valor" type maps though. For those that were unaware, this was an Arena map from WoW wherein there were environmental effects that could damage you and pillars that moved up and down.

    5) You need a ladder of some sorts. Right now, I don't see any way of measuring one's self against your peers. This is exactly what drives many PvPers.

    6) Get rid of "Fresh Meat". I'm not sure what the objective was behind this, but replacing everyone's name with "Fresh Meat" is really silly. It serves no purpose in my mind other than obstructing the ability to communicate effectively with your team. Instead of being able to call out a name to switch to, we must resort to memorization of all gear sets for all classes, for all four party members, and call them out by class. By the way, you forgot to remove the hiding of names from emotes. I have a macro set up that /laugh's at my target and when I do this to an opponent in the Wolves' Den, it shows me their name. What a shame to consider that my opponents believe I'm laughing at them before we've even engaged in combat. If nothing else, it serves as a reminder to them that they should employ the fool-proof "train the Black Mage 24/7/365" rule for PvP.

    7) Ease the gearing curve a bit for the initial set or get rid of it. The Warwolf set is immensely overpriced. I'm into triple-digits worth of games and I've obtained a lone piece. At the pace I'm going, it will take several months to obtain this set only to see it eventually upgraded to an even pricier Direwolf set.

    8) Make further improvements to server responsiveness. As it stands right now, the PvP in this game feels a bit "laggy". It's not uncommon for a cast to finish on a target long after their character has already disappeared behind a pillar.
    (0)
    Lala Swell - Death and Taxes
    You can lead a man to fish in water, but you should never throw two or more birds in a glass house... or something like that

  2. #2
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    1) agreed

    2) I disagree. It creates the same “handicap” for each group. Don’t get me wrong I like your idea better, but the amount of reworking required to make it balanced and to rule out discriminations is far to big of a job. That’s the only reason why though.

    3) I disagree. Casting combined with sprinting (and no skills that use tp) are fine as is. Casters have a clear advantage as is imo.

    4)So much agreement, so so much agreement.

    5) Not sure, please expand on it.

    6) Personally I’m indifferent, I don’t care either way.

    7) I don’t know about that. The crafted gear is pretty easy to get. I think the pvp materia prices need to be dropped ESPECIALLY considering their potency (I’m lookin at you sleep materia).

    8) We can only dream right?....zzzz….zzz…..I agree though.

    Thanks for the read, well thought out.
    (1)
    Last edited by Imapooonu; 12-24-2013 at 07:05 AM. Reason: structure

  3. #3
    Player
    seraph1m's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Arch Seraphim
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    ill take 3 direct hit interups if melee gets a 50% slow and dame goes off instanty as opposed to at the end of the animation and make hitboxes bigger so its not as difficult to land a melee skill and auto attacks. casters and bards have a huge advantago over melee because dealing damage as a melee REQUIRES a stun you cant apply a slow and do damage reasonably
    (1)

  4. #4
    Player
    docbon's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Lorde Doome
    World
    Ultros
    Main Class
    Alchemist Lv 50
    The delay between attack animations and their effect is my biggest gripe at the moment. I can't count the number of the times I've activated attunement (instant cast) and had a solid second or two of people still damaging me.

    I also now instinctively wait 2~ seconds after I LoS a bard because I know a heavy shot will hit me well after I'm in cover and interrupt my casting. When I'm using pbaoes, like Miasma II, I've noticed I have to run ahead of the person's path to actually hit them, despite them visibly being in range when I cast it. The laggy feeling of combat in general is just awful.

    The game definitely needs a dedicated solo queue as well. 3 stack players are just snowballing in wins at the moment until they collide with another 3 stack.

    I also agree about the ranking system and map variety. The arena is far too simple in design to remain interesting for a good length of time.
    (2)