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  1. #1
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by kukurumei View Post
    Well unlike combat system or quest systems etc, a job system is more a mental problem then a physical programing problem.

    Very little relative program code need to be changed depending on how they approach it. It's been more of a "get it right", then anything.

    Though "getting it right" haven't been FF14's forte so that might be why it's taking so long.

    On a very basic level, a job in MMO is nothing more then a selective grouping of skills and stats.
    and gear. and weapons. and balancing. and new skills. and new animations. and new balancing.

    i did include balancing twice for a reason. they will not get it right the first time and will take multiple attempts. all of the things i listed are new stuff to be hard coded in not just selecting things. that being said i still do not believe they will have the new jobs out in this patch. they may have them out by the end of summer, but i feel so much new stuff added will lead to major balancing issues i do not think they are capable of handling at one time.
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    http://crystalknights.guildwork.com/

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    and gear. and weapons. and balancing. and new skills. and new animations. and new balancing.

    i did include balancing twice for a reason. they will not get it right the first time and will take multiple attempts. all of the things i listed are new stuff to be hard coded in not just selecting things. that being said i still do not believe they will have the new jobs out in this patch. they may have them out by the end of summer, but i feel so much new stuff added will lead to major balancing issues i do not think they are capable of handling at one time.
    animation, gear, and weapons, etc....are all part of battle systems.

    The job system itself is just plain old stats and skills you group together.

    Sure you want to have animations...but then even without the job we want new animations (oooh spinning circle works for everything right?)

    And more or less the skills are already there.

    Nothing really hardcoded is directly associated with a job system. It's simply a tree diagram in all simplicity. A really complex puzzle in details. That's where all the problems are.

    This one is one thing they can't code their way out of. It is good old fashion brain power.
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    Last edited by kukurumei; 06-12-2011 at 05:19 PM.