Um...your post wasn't very clear, but I'm assuming you are making a statement about how jobs will be implemented this summer based on that chart. However, nowhere in the letter does it say ANYTHING about job implementation. Here's what we have as far as jobs go:
Establishment of job specifics (Nope)
Job system mechanics (Nope)
Creation of job assets (Nope)
Development of core mechanics for the job system (Nope)
Establish the details of the initial set of jobs and their skills (Nope)
Development of graphical assets for each job such as equipment (Nope)
Cost assessment for job system implementation (Nope)
Determine the attributes of each job (Nope)
Stage by stage implementation of job-specific weapons and armor (Nope)
EDIT:
also looked in the "In Development" section and found only these two items.
[dev1076] Creation of job assets
Development of graphical assets for each job such as equipment
[dev1075] Establishment of job specifics
Establish the details of the initial set of jobs and their skills
Again, nothing to make me think jobs are coming anytime soon.
~BUT~
We still have this to help define party roles better until jobs are released, and to help us enjoy dungeons and whatever Grand Companies content they throw our way.
[dev1074] Reexamination of requirements for setting actions
Implement the default setting of class-specific actions when playing as that class, and define conditions for setting the actions of other classes.