Quote Originally Posted by kukurumei View Post
Well unlike combat system or quest systems etc, a job system is more a mental problem then a physical programing problem.

Very little relative program code need to be changed depending on how they approach it. It's been more of a "get it right", then anything.

Though "getting it right" haven't been FF14's forte so that might be why it's taking so long.

On a very basic level, a job in MMO is nothing more then a selective grouping of skills and stats.
and gear. and weapons. and balancing. and new skills. and new animations. and new balancing.

i did include balancing twice for a reason. they will not get it right the first time and will take multiple attempts. all of the things i listed are new stuff to be hard coded in not just selecting things. that being said i still do not believe they will have the new jobs out in this patch. they may have them out by the end of summer, but i feel so much new stuff added will lead to major balancing issues i do not think they are capable of handling at one time.