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  1. #1
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Well unlike combat system or quest systems etc, a job system is more a mental problem then a physical programing problem.

    Very little relative program code need to be changed depending on how they approach it. It's been more of a "get it right", then anything.

    Though "getting it right" haven't been FF14's forte so that might be why it's taking so long.

    On a very basic level, a job in MMO is nothing more then a selective grouping of skills and stats.
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by kukurumei View Post
    Well unlike combat system or quest systems etc, a job system is more a mental problem then a physical programing problem.

    Very little relative program code need to be changed depending on how they approach it. It's been more of a "get it right", then anything.

    Though "getting it right" haven't been FF14's forte so that might be why it's taking so long.

    On a very basic level, a job in MMO is nothing more then a selective grouping of skills and stats.
    and gear. and weapons. and balancing. and new skills. and new animations. and new balancing.

    i did include balancing twice for a reason. they will not get it right the first time and will take multiple attempts. all of the things i listed are new stuff to be hard coded in not just selecting things. that being said i still do not believe they will have the new jobs out in this patch. they may have them out by the end of summer, but i feel so much new stuff added will lead to major balancing issues i do not think they are capable of handling at one time.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    and gear. and weapons. and balancing. and new skills. and new animations. and new balancing.

    i did include balancing twice for a reason. they will not get it right the first time and will take multiple attempts. all of the things i listed are new stuff to be hard coded in not just selecting things. that being said i still do not believe they will have the new jobs out in this patch. they may have them out by the end of summer, but i feel so much new stuff added will lead to major balancing issues i do not think they are capable of handling at one time.
    animation, gear, and weapons, etc....are all part of battle systems.

    The job system itself is just plain old stats and skills you group together.

    Sure you want to have animations...but then even without the job we want new animations (oooh spinning circle works for everything right?)

    And more or less the skills are already there.

    Nothing really hardcoded is directly associated with a job system. It's simply a tree diagram in all simplicity. A really complex puzzle in details. That's where all the problems are.

    This one is one thing they can't code their way out of. It is good old fashion brain power.
    (0)
    Last edited by kukurumei; 06-12-2011 at 05:19 PM.

  4. #4
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by kukurumei View Post
    On a very basic level, a job in MMO is nothing more then a selective grouping of skills and stats.
    Not even honestly. FFXI proves that jobs in MMOs are actually much more given a party environment. Even RO proves this. Most generic MMOs ala WoW/Rift etc proves that they are nothing more than a name for a skillset. So it really depends on how they want the system.
    (0)

  5. #5
    Player
    Alise's Avatar
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    Mar 2011
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    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Well, I hope Job is coming in this mid-June patch. too many people stop playing now with long period no update.

    (0)
    Last edited by Alise; 06-12-2011 at 03:48 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  6. #6
    Player
    Volsung's Avatar
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    Apr 2011
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    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    says in letter ten that jobs are planned to be in before the end of summer. Will it happen? Nobody knows.
    (0)

  7. #7
    Player
    Rustyhagun's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Its been mention by Yoshi, in his letter, that we will be getting 2 dungeons this coming patch, no? And he said that the new dungeons are going to be party based using the new job system, no? He also mentions that 1.18 is going to be the biggest patch we have downloaded as of yet. (over 500mb..don't see why not.).

    He also said, in his letters (either 8, 9 or 10 can't remember), we will be running these new dungeons, only with the new job/battle system... I'll let this logic sink in.

    So, lets deduce shall we,... If the new dungeons are supposed to be in 1.18 and Yoshi-P wants us running these new dungeons with the new battle system (which correlates around the new job system). We can imply that one, we get our new job quest missions so we can work towards running the new dungeons in 1.18a/b, party style. Or two, if we go by the logic half of you are using, we won't see dungeons till the end of summer, as Yoshi has clearly said, that the new dungeons are only for the new battle system that is coming. 1.18 will be a huge patch, and a lot of us will be surprised. There always a calm before the storm. And Yoshi is doing just that, making us wet with anticipation.

    If you all think we are going in those dungeons with the same boring classes we have now, that bring nothing to the table, were fun is concerned, you are fooling yourselves.


    p.s.
    - Class system and the new Job system are two different things. The rule.. "This weapon is only used for this Class only"... will not be the rule set applied too the new Job system, I hope people understand this.
    - I also heard that Yoshi might be releasing new classes from that of the list, that was data mined near release, one of them being Fencer.
    - I believe that there will be a CS after we first log in, after 1.18. To start the new adventure off.
    - We have been let down so many times, that all of us really think that we don't deserve a great, awesome patch.
    - 1.18 is going to be better than most of you want to believe it will.

    Quote from letter 10..."This time around, the list contains additions planned for up until summer 2011. You see what I did there with the bold font for emphasis? But anywho, without further ado, feast your eyes on the list in its
    entirety! (Remember, these are our plans until summer 2011!)"

    I believe the list he gives us is an old list, of things that they have already completed as he bolds "until summer 2011". Which means 1.18a/b would have all that stuff included.
    People thinking the letter is an error with that date. Let me remind you they have people that proof read these things over and over, before sending it out so unless someone has stated that it was a mistake and its meant to say Until the end of summer 2011. I'm gonna stick to this idea.

    If I'm wrong then this is the biggest "Hype Bomb Fail" I've every experienced as a gamer. As I love the FF franchise, and I can't get into anything else, as I'm wanting to play this game the way its meant to be played.
    (2)
    Last edited by Rustyhagun; 06-12-2011 at 04:44 PM.

  8. #8
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    if that team worked for me they would of been put on a different project along time ago. might be atleast a year late on schedule wasting all that money on bandwith and paying them for working slow as hell.
    (0)

  9. #9
    Player
    Volsung's Avatar
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    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Community rep replied to us and clarified that it should have said, until the end of summer. Don't have a link, but I'm not lying.
    (0)

  10. #10
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Quote from letter 10..."This time around, the list contains additions planned for up until summer 2011. You see what I did there with the bold font for emphasis? But anywho, without further ado, feast your eyes on the list in its
    entirety! (Remember, these are our plans until summer 2011!)"
    our untill they change that.

    If I'm wrong then this is the biggest "Hype Bomb Fail" I've every experienced as a gamer. As I love the FF franchise, and I can't get into anything else, as I'm wanting to play this game the way its meant to be played.
    AOC is a bigger game and that got fixed with a less experence dev team in a fraction of the time square needs.
    (0)
    Last edited by indira; 06-12-2011 at 05:03 PM.

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