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  1. #1
    Player
    Darksword's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Athena Darkfairy
    World
    Siren
    Main Class
    Arcanist Lv 60
    The gold circle causes a weak DoT effect to any enemies that step in it. Like 15 potency for 10 seconds or something to that effect. And it does stack with Shadow Flare.

    Also, please don't use Ifrit. He really is useless and horrible compared to Garuda, much as it pains me to say that.
    (0)
    From the fields of Planet Ragol and Vanadiel, conquering one new world at a time. Family transcending borders 2000-2014 and on - The Deneb 4 Crew / Knights of Deneb forever!

  2. #2
    Player
    Samich4ME's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Fenris Dragneel
    World
    Tonberry
    Main Class
    Arcanist Lv 50

    Awesome

    Quote Originally Posted by Darksword View Post
    /p Now <pet>! Show them what you've really got!
    /ac Rouse <me>
    /wait 1
    /ac Spur <me>
    /wait 1
    /p ENKINDLE! <se.7>
    /ac Enkindle <t>
    Awesome Macro
    (0)

  3. #3
    Player
    AhriSazame's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Asa Ittetsu
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I use Ifrit when fighting Ash in Haukke Manor since the ground attacks silence, making Garuda pretty much useless.
    (0)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    enkindle vs flare
    (0)

  5. #5
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    I don't care about buffing the damage, it's pretty good with other cds. but the cd needs to be lowered.
    (0)

  6. #6
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    why not keep it's cooldown but put its power on the level of astral flows in ff11?
    (1)

  7. #7
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I know people aren't keen on hearing about this but buffing enkindle would be very concerning for pvp.
    (0)

  8. #8
    Player
    ZettaiReido's Avatar
    Join Date
    Dec 2013
    Posts
    2
    Character
    Corvan Danavis
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    For the damage Enkindle outputs, it isn't great most of the time. That can't be disputed. But it is a huge situational tool. It is not a single target nuke. I use it for Phase 4 of Turn 4 with Garuda-Egi. A free, off global cooldown 1k+ damage to the bugs and the rooks, thank you.

    That being said, I do think that its cooldown should be reduced for how it is right now. Maybe greatly reduced with added cost. Like 2-3 minute, consumes stack of aetherflow.

    I would use Ifrit's (since the added dot does cause more damage overall) if his enkindle wasn't conic...which is a pain to aim to hit everything.
    (0)

  9. #9
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Seobit View Post
    I know people aren't keen on hearing about this but buffing enkindle would be very concerning for pvp.
    This is EXACTLY what people are missing. The changes made were for PvP, and all future changes are going to be around keeping PvP balanced or as close to balance as it can be. Having our PvE abilities the same as PvP is going to change this into a WOW clone, plain and simple.

    If you shorten the cooldown on Enkindle, it will turn into a very powerful PvP attack (espicially with Ifrit) and make Summoners way to powerful, it isn't hurting our PvE, and the loss of Thunder, yes we lose a dot, but you know what, our Egi's got buffed. Our Egi's are making up the difference of that missing Thunder, so we weren't actually nerfed, we just got what people wanted before, our Egi's to matter more.

    I would always LOVE to have Summoner's buffed and buffed and buffed, but people need to stop thinking we are suffering, we aren't. Thunder loss = Egi buff.

    And what is the use of giving us Blizzard 2?? PVP!!! When that monk or dragoon charges you and starts kickin our butts, why not try a macro combo of Surecast and Blizzard 2. Now you just set it so Blizzard 2 can NOT be interuppted and get it off, bound the 1 or 2 melee in place, you pop sprint and run. then the chase begins of you spamming ruin 2 and bio while running, sic your pet on them too.
    (0)
    Last edited by Hiroradius; 12-24-2013 at 05:30 PM.

  10. #10
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hiroradius View Post
    This is EXACTLY what people are missing. The changes made were for PvP, and all future changes are going to be around keeping PvP balanced or as close to balance as it can be. Having our PvE abilities the same as PvP is going to change this into a WOW clone, plain and simple.

    If you shorten the cooldown on Enkindle, it will turn into a very powerful PvP attack (espicially with Ifrit) and make Summoners way to powerful, it isn't hurting our PvE, and the loss of Thunder, yes we lose a dot, but you know what, our Egi's got buffed. Our Egi's are making up the difference of that missing Thunder, so we weren't actually nerfed, we just got what people wanted before, our Egi's to matter more.

    I would always LOVE to have Summoner's buffed and buffed and buffed, but people need to stop thinking we are suffering, we aren't. Thunder loss = Egi buff.

    And what is the use of giving us Blizzard 2?? PVP!!! When that monk or dragoon charges you and starts kickin our butts, why not try a macro combo of Surecast and Blizzard 2. Now you just set it so Blizzard 2 can NOT be interuppted and get it off, bound the 1 or 2 melee in place, you pop sprint and run. then the chase begins of you spamming ruin 2 and bio while running, sic your pet on them too.
    First and foremost, PvP can be balanced separately from PvE.

    They've proved as much by adding PvP-specific skills, making magic 100% interruptible in PvP but not in PvE, and changing Bards to do less damage the farther away they are from their targets, so saying they have to be balanced together is kind of moot.

    Second, Egi was buffed? I'd love to hear an explanation on how not doing anything to the Egi buffed them.
    (2)
    Last edited by Spellbinder; 12-24-2013 at 06:24 PM.

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