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Thread: Tree Flickering

  1. #1
    Player
    uzu's Avatar
    Join Date
    Mar 2011
    Location
    uldah
    Posts
    45
    Character
    Uzu Mata
    World
    Excalibur
    Main Class
    Rogue Lv 80

    Tree Flickering

    Anyone know how to resolve this or fix this? Everything else seems fine but my trees flicker or have some odd breathing effect that looks unnatural up close. In the distance they seem fine.
    (0)

  2. #2
    What do you mean by "flicker"? They disappear and re-appear?
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  3. #3
    Likes the leaves of the trees with the sky behind them?
    (0)
    Retired FFXI character: Ranok of Sylph

  4. #4
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I think he means the pixelstorm caused by several layers of leaf-textures fighting to block the background. It just looks different than in most other games, but the way it looks in FFXIV is actually pretty realistic.
    (0)

  5. #5
    Player
    uzu's Avatar
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    Mar 2011
    Location
    uldah
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    45
    Character
    Uzu Mata
    World
    Excalibur
    Main Class
    Rogue Lv 80
    Its hard to explain it basically looks like the trees are growing bigger and smaller sorta like a wind effect is suppose to happen but it ends up looking like they are growing and contracting. Anyone know good video capturing software i can use to basically show this ? Here is my settings and config info

    Intel Core I7 920
    Windows 7 64 bit
    2x460 GTX 1gb in SLI
    Windowed
    1680 x 1050
    4 x MSAA
    8 standard
    5 general drawing quality
    5 background drawing quality
    shadow detail: standard
    Depth of Field: on
    texture quality: high
    texture filtering: high
    (0)

  6. #6
    Player
    Anty's Avatar
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    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    the problem about the trees is the retarded mass-useage of Alphatextures, every bush or tree is a bunch of transparent layers. The only way to fix this is to use supersampling/transparency supersampling on them. But that is a HUGE hardware drain in this game since so many layers are used.

    If they could manage to make their own filter for this game it would be nicer.

    If oyu are ok with a lil less "depth" you can enable full screen MLAA (force it via ati software). Or soon with nvidia FXAA option (i guess next driver perhaps if we lucky).

    This is far less gpu drainish

    2X Supersampled looks a bit better but 4X is needed to make the tree flicker go away. Sometimes also the graphic driver version is more "flickerish" then others.

    but 2X 460 should work with 4X supersampling. But im not 100% sure if that is the problem with what you explained...
    give it a shot. Perhaps it helps.
    (0)