Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    First of all. If you look at the lvl requirements for the low lvl daily roulette is 16?. So, it's going to be one of the first 3. Second of all, and this is the big one, how can you say "dungeons don't teach you to play because they are too easy" when most people fate grind to 50 their first job and know absolutely nothing about group play? At least in a dungeon others can teach one on one. Where as fates create imbecile tanks that can't control 2 mobs at a time in SV? Dungeons are perfect. Fates are breeding grounds for morons.
    (1)

  2. #2
    Player
    bob13bob's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Rude Rudy
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Wanted to clarify. I leveled /played pre 2.1. The pre 50 dungeons were harder back then and much more fun. . Now DR throws in 2-3 high level overgeared people (including me), and level normalizer is not nerfing them hard enough. People just skip mechanics and force their way through the dungeon because that is the best (normalizer is UP). People are leveling faster but hte experience is now bland and boring with no challenge. I'm ok with more experienced helping less experienced teaching mechanics, but not cool with gear tuned too high and trivializing content.

    On the other side, fresh 50 dungeons are now too hard. Pharos is way too hard for i55 players which is what it's designed for. The tuning on that is so hard compared to AK, I' starting to wonder if they did any testing and tuning at all. Since ak now drops i55; and you need to run pharos for i60, they effectively made the game much harder than before.
    (0)