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  1. #11
    Player
    Vanroe's Avatar
    Join Date
    Sep 2013
    Posts
    152
    Character
    Dantos Vanroe
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by bob13bob View Post

    Increase Ilvl requirements on Titan HM, as there is no way a group can get through with i57 gear. It makes pugging impossible, and the majority of players are now getting through with by being carried by ilv 90 FC members. Premades can already DF w/o Ilvl requirements, so increasing will really help us puggers out. Not all of us wanna be in a giant FC.
    Pugging titan is not impossible, in fact the only way ive ever beaten him is through DF random groups. Every server pug ive been in has failed. DPS is fine most of the time, but once Phase 5 hits, most groups melt to the mechanics (usually plumes, bombs and the different timing of landslide). It's not a gear issue.
    (0)
    Last edited by Vanroe; 12-23-2013 at 10:45 PM.

  2. #12
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    I wish the "random" dungeon for low level would be closer to my level sometimes. I literally can't remember ever getting anything other than Sastasha, or Copperbell. Usually at least three of us are level sync'd, if not all 4. It seems like it's encouraging sloppy play, bad habits, and undergeared players (you get more xp/time from running a random, then queing for the dungeon that's actually appropriate for your level).
    (0)

  3. #13
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    First of all. If you look at the lvl requirements for the low lvl daily roulette is 16?. So, it's going to be one of the first 3. Second of all, and this is the big one, how can you say "dungeons don't teach you to play because they are too easy" when most people fate grind to 50 their first job and know absolutely nothing about group play? At least in a dungeon others can teach one on one. Where as fates create imbecile tanks that can't control 2 mobs at a time in SV? Dungeons are perfect. Fates are breeding grounds for morons.
    (1)

  4. #14
    Player
    bob13bob's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Rude Rudy
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Wanted to clarify. I leveled /played pre 2.1. The pre 50 dungeons were harder back then and much more fun. . Now DR throws in 2-3 high level overgeared people (including me), and level normalizer is not nerfing them hard enough. People just skip mechanics and force their way through the dungeon because that is the best (normalizer is UP). People are leveling faster but hte experience is now bland and boring with no challenge. I'm ok with more experienced helping less experienced teaching mechanics, but not cool with gear tuned too high and trivializing content.

    On the other side, fresh 50 dungeons are now too hard. Pharos is way too hard for i55 players which is what it's designed for. The tuning on that is so hard compared to AK, I' starting to wonder if they did any testing and tuning at all. Since ak now drops i55; and you need to run pharos for i60, they effectively made the game much harder than before.
    (0)

  5. #15
    Player
    bob13bob's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Rude Rudy
    World
    Malboro
    Main Class
    Gladiator Lv 50
    This is an obviously not as intended, EZ trivialized early level dungeons only to hit a brick wall at 50.

    as Titan HM; i'll stand by and say it's impossible for i57 to pass that in 2.1+. Waiting for any evidence. I doubt any of hte posts here who claim it's doable actually tried. currently, even i67 avg PUGS have a hard time killing heart stage. Dont' make it easier, just make the ilvl requiremtns higher for pugging which is totally irrelevant to skill. Most people are getting throgh titan HM by twink FC members; give us small FC members a chance since we rely on DF much more.

    The only way to progress is the most boring but easy way. Casturm runs which are skill-less zerg fests that give you i70 gear after you grind it. No challenge and you effectively skip the fun development and content of progressing from i45>i70 content.
    (0)

  6. #16
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I have heard tons of complains for fellow FC members that are telling me that getting Pharos for High Level Roulette really burns their time with the ilvl 55~60 gear people it is meant for. For me, have not unlocked it
    (0)

  7. #17
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I don't believe the low level dungeons need to be made more difficult or gear needs to be nerfed more by level sync. I think it's just a case of forgetting that these dungeons are indeed piss easy. For many players, the first three dungeons are the first party content they've done (Some may have done guildhests, but most don't). Players still learn, but what they're learning are the basics.

    As for making the high level dungeons easier, I think it's mainly just Pharos Sirius (Or there's some trick to the bosses that needs to spread through the community. Copperbell isn't too tough, and while I haven't done Haukke yet, I haven't seen many complaints either.
    (0)

  8. #18
    Player
    Merlinian's Avatar
    Join Date
    Dec 2013
    Posts
    48
    Character
    Naudica Stormrage
    World
    Leviathan
    Main Class
    White Mage Lv 53
    I did Haltari this AM with DF Roulette group in 30mins on my LvL21 2nd job archer in 30mins, yes it was trivial. I got 1000+ XP per trash mob and got the whole level to 22. Yes it is trivial for the second job but you will have to acount for the super-casual crowd, like the WHM that wears LvL30 gear and wipes normal Garuda because she runs out of MP. Or the LvL50 archer with the LvL47 grey bow......

    If you want to change dungeons, they should have iLvL requirements, a 50 with an grey weapon has no business in HM primals.
    (0)
    Slaying Dragons in Online Worlds Since 2000



    "Cry Havoc and Lets Slip The Dogs of War"

  9. #19
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by bob13bob View Post
    On that note, I feel dungeon rewards should be partially weighted for how long it takes. Right now, the most effective way to get gear is just quit from normally geared groups and re-DF in hopes of overgeared group, which can clear twice as fast but is extremely boring.
    Did you ever wonder if your current malaise with the game is a problem with you and how you're playing it? Undergeared groups can be a lot of fun if you speak with them and explain things. Some of my most rewarding experiences in MMOs have been getting things done under less than optimal conditions.

    I think you have to face the facts, you're playing Loot Badge Farmer 2013, not an MMO. Any problem you're having is directly connected with how you're viewing the game. Since you're playing it in a purely utilitarian way you don't have fun. At least this is what your post makes it sound like.

    As far as raising the ilvl requirement on the new dungeons and lowering the stat cap, I dunno. I could see lowering the stat cap, but I feel those dungeons are really doable as is. I just think you have a lot of people who are facerolling them while overgeared and then not adjusting strats when they have a party who can't faceroll it.
    (0)

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