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  1. #1
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    18
    Quote Originally Posted by Peregrine View Post
    Higher-quality players know this simplistic garbage is a waste of their talent and skill.

    Stop thinking about your own affinity to play ****ty games for hundreds of hours, and how that can benefit you, and start thinking about the health of the game. Then the devs will listen to you.
    awww bless! she got all mad ^_^

    and ****ty game? why put in so much time if you think its ****ty? i guess you just play any old F2P game eh? go play a game you enjoy! ^_^

    also "start thinking about the health of the game" i did......and wait, IT'S AN MMO! not a race! time and patience is key.
    (3)

  2. #2
    Player
    Naylia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Not easier!!! More fun!!!
    (11)

  3. #3
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Naylia View Post
    Not easier!!! More fun!!!
    lets be honest
    people will always complain that its not fun no matter how they change it

  4. #4
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    welp there it goes, crafting ezmode coming soon to theaters near you, guess it ll be a side thing now.
    (0)

  5. #5
    Player
    Rau's Avatar
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    Mar 2011
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    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Physic View Post
    welp there it goes, crafting ezmode coming soon to theaters near you, guess it ll be a side thing now.
    imho, that's how it should have been from the start.
    (2)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  6. #6
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50

    multi item

    I think they could make crafting faster with multi-item crafting but balance it out where the more items you try for raises the risk of failure. 2-4 items at a time more easily and anything over that and you may be at 50/50 or something along those lines.It is painfully boring.
    (0)

  7. #7
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    Quote Originally Posted by syntaxlies View Post
    I think they could make crafting faster with multi-item crafting but balance it out where the more items you try for raises the risk of failure. 2-4 items at a time more easily and anything over that and you may be at 50/50 or something along those lines.It is painfully boring.
    The problem with punishing what's right is that it's apologizing for the system that is being corrected against when that's not necessary at all. Murderous intent is a perfect example. Why is there a penalty that makes the ability nearly pointless? Why go through the trouble of designing content if you're going to shoot it in the foot as soon as you're finished with it?

    There's be no point in reduced sp. Or higher fail rate sp. It should be 100% fully fledged, bona-fide sp.

    There's no reason to reward meaningless enter mashing. None at all. People should be rewarded for choosing the faster method, because it respects the value of human life hours more.
    (2)

  8. #8
    Player
    Kiara's Avatar
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    Mar 2011
    Location
    Gridania
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    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Peregrine, Xenor,

    I'm not defending the current crafting system - I agree completely that hitting "ENTER" for 10,000 Times is a complete waste of HUMAN LIFE (>_<) - and it's not fun.

    All I'm asking for is before we go to an Auto-Leveller, that SE try to actually design a Crafting System that's engaging and fun.

    Xenor, you're right in that sure, the example I gave of Smelting Ore in a Forge, and then having to Mold the Ore, and then Polish the Final Product, that that would get boring after doing it for X# of times, but so is EVERYTHING in this game right now.

    I've seen so many players in my Guildleve Parties who mash "1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1" (Light Attack) to kill a mob and continue. That's wasting Human Life as well on a boring, horrible Combat System that rewards a Player for hitting "1" over and over thousands of times.

    Of course there's variations - using Weaponskills intelligently, Battle Regimens, etc. - but just watching people in my Guildleve Parties and they're doing the same monotonous thing over and over again.

    But, Yoshida-san and Matsui-san are trying to revamp the Combat System... adding in Auto Attack, changing Battle Regimen (where we hopefully get something more skill-based like the Skillchain System from FF XI, or some Combo System from Chrono Trigger, etc.), and hopefully we'll see Positioning in Battle be a factor, and interesting Weaponskills to use at proper distances and in proper scenarios (a "Backstab" and "Evade"; a "Counterattack" etc.).

    But right now? The Combat System is horrible and also mirrors hitting 1 Button over and over again.

    I'm asking everyone is there not something to do to make Crafting an interesting, engaging Activity? Before we throw in the towel and just make it Auto-Levelling?

    Let's say, to make a Jade Crook, a Carpenter would have to first, ply the base Stave from a raw Log. Then they have to Carve the final Shape from the basic rough shape they did earlier. Then Infuse the Crook with the Jade by another process, in a meaningful way, maybe it's using the Mouse / Keyboard / Gamepad to guide your Tools as you work the shape, etc. (just throwing out ideas), AND it gives MASSIVE SP for doing it, so it was LESS Repetitions, but MORE SP (more about doing some "engaging combat" so to speak with the Materials you got), would that not be something worth considering?

    Also for the Blacksmith idea I mentioned earlier, I remember some more details that the great poster made on FF CORE (I wish I remember their name or could find the post). Paraphrased (and adding some ideas):

    * Blacksmith Crafting *
    I. Phase I - Smelting
    • You have to Smelt down the raw metal you get, working an Iron Forge.
    • You have to watch the Temperature of the Fire as it heats the Forge and manage it. Too Hot and it ruins the Metal, Too Cool of a Temperature also affects it adversely in some ways.
    • There are various challenges you could have while managing the Forge.
    • Perhaps you use Crafting "Weaponskills" to overcome the challenges (maybe the Forge is boiling over and you have to control it, etc.).
    II. Phase II - Tempering Metal
    • After finishing the first phase, you have to now pour the Metal out carefully and start to Temper and Work the Metal.
    • Where you Strike and how often you Strike will affect the outcome of the synthesis.
    • Maybe you accidentally over strike and bend the Metal wrong. You could use a Weaponskill (Crafting Skill) to help correct it, etc.
    III. Phase III - Final Polish
    • The final step is to Polish and Fine-Tune the Work you've done so far.
    • Guiding your Tool to finely work the edges, sharpen, fine strike, etc.
    • Again more challenges can appear where you use your Crafting Weaponskills to overcome the challenges can be used here.
    End result could be MASSIVE SP and a feeling of accomplishment. The variety comes in the variables of each Phase (maybe different Temperatures for a "sweet spot", different challenges, multiple Boilings Over, a Crack / Fissure in the Metal during Phase II, etc.).

    Of course, the reality of Square actually doing something like this is maybe zero, but if something like that (or some other fun, engaging idea gained enough steam), wouldn't that be worth fighting for?

    Again, I'm not defending the current system (it's horribly boring and has zero skill), but before just making it Auto-Leveller, what about pushing Square to make a real Crafting System that was engaging?

    Thanks.
    (3)
    Last edited by Kiara; 06-16-2011 at 07:24 AM.

  9. 06-17-2011 03:48 AM
    Reason
    double

  10. #10
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    There needs to be a system in place to keep everyone from being a lvl50 crafter. I think multi-craft in smaller amounts with a risk of fail would make the whole process faster and more interesting without just handed out rank 50 to everyone. Why dont you just buy a character on ebay if you dont want to work for it.
    (0)

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