Quote Originally Posted by JunkPunch View Post
After thinking about the use of an autoleveler, I think it could be an excellent idea, to promote gathering. And sway stubborn players like myself to once again pick up my hatchet, and pickaxe for other than using em for quick. (Gathering is soo boring, maybe add an autoleveler for gathering also ^^. Im also perfectly happy paying for my hq mats I need.) Since you can in essence synth 1000 items a day if not more. The demand will far out weigh the supply, and materials will increase ASAP.
Why level a craft then? In XI you had the exact system you describe with raw materials costing more than processed materials which cost more than finished goods. Crafters simply NPC the goods in order to slightly defray the costs of buying the stuff they leveled on. This system also places crafting out of the reach of the casual player who not being able to use their craft to pay for leveling it, and not having the play time to farm 10 hours a day every day, becomes unable to level the craft. Crafting is dead in XI for those very reasons. The goal in XIV seems to have been to create between the various crafts and gathering that allows crafting and gathering to profit, and so far it seems to have worked. The problem for most players seems to be the boring/mindless nature of the mini game.