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  1. #131
    Player
    Physic's Avatar
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    Bladed Arms
    World
    Balmung
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    Monk Lv 70
    Quote Originally Posted by Drex View Post
    lol

    almost all players would have 3-5 crafting classes at cap....even now there are too much multicapped crafters.

    and since the 90% of the people have a Ls, that includes other crafters, can you please explain how that could be a demand and supply?

    that will be no economy, crafters would craft only for own purposes.

    Im ok with a "more fun" crafting system, but I want it tough.

    I hope, that when they raise the lv cap (ex 100) you have to pick up only one, and the other crafting classes should have a lower cap (ex 60).

    To be a doctor you need: patience, effort,time and will, obviusly, its not for everyone.

    Immagine a world where everyone are: doctors, engineers of all kind, technicians...etc... there will be no society or at least not a modern society.... maybe a prehistoric and lonely kind of chaotic community.

    I know, my english sucks.
    actually there are a number of people who have excelled at many things, most people just only have the time/disvipline or desire for one, but nothing stops them from doing it all but themselves. system doesnt need artificial caps, your just going to make people use side accounts like they did in ffxi, or buy the accounts where people already did it.
    (0)

  2. #132
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    So as opposed to people having 3 crafting classes like they have 3 battle classes, you propose that cheaters and drone spammers should only have that privilege.

    Right. That makes sense.

    Autolevelling wouldn't even make progression easier. It would make it more expensive and shunt time spent crafting as a cost to time doing other things to pay for it. Like intelligent crafting. Gathering. Leves.

    Again, if there were an autoleveller, you wouldn't be able to afford to raise my crafts. Pick up a pickaxe or get out. I'm tired of seeing town crafters buy cheap as **** iron then just netflix the hell out of it for basically just the cost of shards.

    Cause. Effect.
    Crafting gets faster. Materials get more expensive. Thus, while you can craft fast if you could, you can't because you can't get your hands on mats to craft fast.

    This is not even a difficult concept. It is not as bad as chicken littles make it out to be at all. The economy will mount a very nice response to attempt to keep things as they are. But now it'll just be...a better game.
    (2)
    Last edited by Peregrine; 06-16-2011 at 11:48 PM.

  3. #133
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    Quote Originally Posted by Physic View Post
    actually there are a number of people who have excelled at many things, most people just only have the time/disvipline or desire for one, but nothing stops them from doing it all but themselves. system doesnt need artificial caps, your just going to make people use side accounts like they did in ffxi, or buy the accounts where people already did it.
    Right, why give advantage to people with alts and 2-boxers? That right belongs to every player if it belongs to any player.
    Same reason autolevelling should exist. Equal the playing field between real players and cheaters. Between mature thinkers and mindless spammers.

    Power to the real players. Give them what the fringe freak player is used to taking advantage of.

    Either make autoleveller or imbed Netflix into the crafting window. Which is it going to be?
    (2)

  4. #134
    Player
    Gicker's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Caide Delancis
    World
    Goblin
    Main Class
    Lancer Lv 64
    Well said Peregraine, I second.
    (3)

  5. #135
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    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
    World
    Excalibur
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    Conjurer Lv 38
    While I think auto-crafting could be a solution to the mindless spamming and that it would not destroy the game/economy as some people are freaking out about (just take WoW for exemple, auto-craft and the economy is fine), I think that I would rather have a more engaged crafting experience as described by Kiara and it awarding MASSIVE sp would make it just as good as auto-craft.
    (0)

  6. #136
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    Sorel's Avatar
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    Character
    Sorel Evans
    World
    Ragnarok
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    Blacksmith Lv 38
    I'm sorry. I just can't buy into the notion that giving every crafter the tools to act like a crafting bot is a good idea. It might be me, but I only see that as making crafting in FFXIV worse. But that is only an opinion on my part.

    Some people believe that everyone should have a gun, so that law-abiding citizens are always on equal footing with criminals. Others believe no one should have a gun, period ... and anyone who has a gun is automatically a criminal. Hard to say which philosophy is right.
    (1)

  7. #137
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    Quote Originally Posted by Perrin_Aybarra View Post
    While I think auto-crafting could be a solution to the mindless spamming and that it would not destroy the game/economy as some people are freaking out about (just take WoW for exemple, auto-craft and the economy is fine), I think that I would rather have a more engaged crafting experience as described by Kiara and it awarding MASSIVE sp would make it just as good as auto-craft.
    You can try. I don't think the devs have the time and energy to be wasting on alternate crafting levelling, and craftgrinding is the only thing keeping gathering remotely useful. Because crafting is so slow, gathering's already an oversupplied mess.

    Plays right into the hands of cheaters and craft drones. When real players can't use what gatherers bring to town because it takes so painfully long, the only people who buy it are the people who can mindlessly plow it.

    Whatever that MASSSIVE SP it, it had better take a mountain of materials.

    I simply see no need to put more work in than you need to. No need for instances, events, new systems with systems with systems, and novel features when a simple autolevelling feature would suffice.

    Give em a break. They're working too hard as it is.

    I'm not an idealist. I'm a practical person who works within the bounds and limitations of this reality.
    Let's be honest. A fun and engaging crafting system to replace the mindless spamming is impossible.

    And if it is possible, Square Enix could use the money. Make it into its own game if it's that fun and engaging for that long and put it on the Iphone and droid.

    This is reality. If you make crafting fun and engaging enough to last more than 100 hours, that's a phone app you can charge for. Not a free MMO aside.

    This is the reality we live in. You can say a lot of things. That doesn't mean anything unless it can be done.
    (1)
    Last edited by Peregrine; 06-17-2011 at 12:12 AM.

  8. #138
    Player
    Physic's Avatar
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Perrin_Aybarra View Post
    While I think auto-crafting could be a solution to the mindless spamming and that it would not destroy the game/economy as some people are freaking out about (just take WoW for exemple, auto-craft and the economy is fine), I think that I would rather have a more engaged crafting experience as described by Kiara and it awarding MASSIVE sp would make it just as good as auto-craft.
    I would applaud a massive SP high difficulty or involvement craft system, but i dunno if thats what they want, they said making it easier, not harder, and at the end of the day, having to craft and insane amount of easy items is kind of foolish. from essentially 44 on, you have no choice but to do easy crafts, that you can probably just spam enter on. I can only imagine how tedious level 49 must be with only level 50 recipes at your disposal, so easy youd be foolish to hit anything but enter, and rewarding so little SP when you have the highest tnl ever.

    i said before i think they either have to make it so easy that bots irrelevant, or mor complex so that bots fail, the response was that they want it to be easier and the real crafter game should be about merchanting, so i can only imagine that you can say goodbye to leveling needing much skill or knowledge, it kind of sucks that crafting will be an afterthought, but ehhh ill be able to make more cool gear, without having to blow your brains out leveling trash items for hours on end
    (0)

  9. #139
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    Perrin_Aybarra's Avatar
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    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Yeah I know it's just idealistic to think they would come up with a more sophisticated crafting system. But like I said, auto-craft is fine even if I would prefer the more involved crafting.

    That being said, I think that recipes for finished items/gears should be learned and purchased/gained from quests/drops and even make them non-tradable. That would stop bots I think, a bit... If you actually have to work for your recipes, at least you can make sure that the people crafting those gears/items did put effort in acquiring them.
    (0)

  10. #140
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    Quote Originally Posted by Sorel View Post
    I'm sorry. I just can't buy into the notion that giving every crafter the tools to act like a crafting bot is a good idea. It might be me, but I only see that as making crafting in FFXIV worse. But that is only an opinion on my part.

    Some people believe that everyone should have a gun, so that law-abiding citizens are always on equal footing with criminals. Others believe no one should have a gun, period ... and anyone who has a gun is automatically a criminal. Hard to say which philosophy is right.
    In a world full of people with guns, how do you spot the shooter?
    They're the idiot who pulled their gun out first.

    It would be fine. The cost of materials would quickly brake almost the entire progression speed of crafting. The people with 200 million gil already botcraft. They already have 4 50 crafts. The people without 200 million gil aren't going to be able to do much with the autoleveller.

    Only thing you could argue is that crafting becomes more entertaining, so more people do it, and more people doing it is bad.
    Can't defend a POS portion of the game forever by saying rare is good. Just because you can tolerate the mindlessness doesn't mean that's a good thing, you should be rewarded for it, and it should stay that way (because you benefit).

    It shouldn't stay this way. I don't gather any more because every time I gather, I have 3.5 hours of mindless plowing to do afterwards and it's just stupid.

    The only crafters that autoleveller would actually bring up are REAL ones to replace all the cheaters and drone spammers. Because honestly I can make HQ like nobody's business with my metal reserves and smiths. But the entire system is just...below me. So I quit. I'm a battlecrafter now. Some mindless drone spammer can make me something for pittance and piddles.

    Crafting progression...spamming enter for 330 sp a synth, is low-caliber gameplay, and it is below caliber players. If crafting is to be run by caliber players, assistants should do the menial work that means nothing and simply must be done.

    This is why you have assistants. Machines. Employees. Some things are below your skill set. Grinding sp on a craft is one of those things for most players, except the least skilled in the group. And for the least skilled, it's just an inevitability that programs replace you.
    (3)
    Last edited by Peregrine; 06-17-2011 at 12:25 AM.

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