though i do agree with one thing that with the time it takes to reach 50 for normal people having botters and cheaters take away from it is a huge problem. i personally think it is the only real problem with any crafting in a game. crafting isn't very fun to begin with, i can't think of any idea that would make it fun outside of having to fight all your mobs for the mats yourself.

i've seen games where u have to learn moves,spells and all that stuff by clicking on learn and they all take a certain period of time, whether hours, days, weeks. if they use this system for crafting it can be kinda interesting, they can then break down all crafts into many many different things that u need to learn to finally get to end products and endgame things.

these 2 combined could be good, also maybe caps how many items for sale of each items u can have per week when u'r finally making items not for grinding would be cool too. specially with something that grinds u auto, that just means everyone will be a crafter either way. so caps and limits to things would be good. i think this idea of a cap on every item should be implemented even if no other changes. that way everyone isn't just spaming the crap out of things and ruining economy.

maybe a though, lol i'd be fine and dandy if they made every single thing in game rare/ex as in even junk is not tradable and everyone needs to do there own frigin work, from grinding mobs to the crafting.

again biggest problem though is being belittles by botters, it's a joke that someone is spaming 10-16hrs a day for a botter to come and undercut prices and get to cap faster then u while he's out living life.