Quote Originally Posted by Rukkirii View Post
There are some great points in this thread so we brought them up to Yoshida and he said he will look into making the crafting process easier. We want crafters to have fun analyzing the market, searching for demands and creating products for sale, rather than the crafting process in and of itself.
Hi Rukkirii,

Thanks for bringing up this thread to Yoshida-san.

I would say, though, that unless by "easier" SE is going to make it an Auto-Leveller like Peregrine is talking about, then it's still not going to help the situation any. If SE makes it, say, 25% easier (less Elemental Destabilizations, or say it's 25% Faster to finish a synth), that still doesn't address any of the concerns on either side of this argument, because Bots still have an advantage and it only slightly eases the burden of real players.

I'm in favor of a Crafting System that's FUN and engaging, and not just about sitting in one spot and hitting "ENTER" 2,000 times to get a level.

I remember someone on FFXIV Core during Month 1 or 2, giving an example of making a fun Crafting Mini-Game where you had to Smelt the Ore Down in a Forge, then take it and start Hammering and Forming it, and then, another step to Polish and complete the synth. That activity sounds far more engaging and interesting than what we have now. Just a quick example.

If you could pass on our further reaction about wanting "FUN, not easy" that'd be great. Thanks!