Page 23 of 24 FirstFirst ... 13 21 22 23 24 LastLast
Results 221 to 230 of 234
  1. #221
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AuctionGirl View Post
    I played WoW just like tons of others, and auto crafting was the worst idea ever, took no challenge, no skill, no patience, nothing, just press a few buttons and done. If you make the materials harder to get, this increases their prices, which makes boting by buying materials a little harder to do.

    Peregrine, quit being lazy, play the game as created and quit trying to ruin what fun someone else has, just because you don't have fun doing that same thing. To each their own.
    Does anyone actually think about what they are saying before making these kind of comparisons? WoW and majority of MMO's that have a crafting system gives you bare the minimum to craft so you can rank up without needing recipes/designs/patterns/plans/etc. Your baseline crafts are borderline worthless because rank wasn't the end all of crafting which is what they want to change here.

    Anything worth a damn you need to get the recipe that usually ends up being a rare world drop or you need to earn reputation to make it unlike XIV that gives you everything for doing nothing. When they add new crafting recipes to this game, EVERYONE can make it instantly and you have no uniqueness at all.

    I'm sure someone thinks licking thousands of stamps is fun. How much of that crafting were you doing with only the game open or not watching TV? I doubt very much, that means it isn't fun.

    Crafting and everything involved has far larger problems than worrying about auto-crafting through the BS section of it.
    (0)

  2. #222
    Player

    Join Date
    Mar 2011
    Posts
    123
    I think a good possible solution that would be aside from an auto-level feature would be rewarding people for high durability/high quality. Some sort of SP adjustment value that takes into account the ending durability and quality that awards more SP scaling up higher as those two values increase.

    Spamming standard would be 300sp, while using abilities and going for high values would award 800-1000sp on the same synth...idk just a thought.
    (1)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  3. #223
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by twinkles View Post
    I think a good possible solution that would be aside from an auto-level feature would be rewarding people for high durability/high quality. Some sort of SP adjustment value that takes into account the ending durability and quality that awards more SP scaling up higher as those two values increase.

    Spamming standard would be 300sp, while using abilities and going for high values would award 800-1000sp on the same synth...idk just a thought.
    i agree, and they should lower gains on super easy synths.
    (0)

  4. #224
    Player
    Val_Rhys's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Val Rhys
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Peregrine View Post
    It's so mindnumbing that even if you would reward people who can sit through that many life hours hitting the same button over and over...why would you?
    This was written on page 1 and is the most important point of all, in my mind.

    I'm unsure of a perfect solution but crafting can't stay the way it is for this game to be successful. So many players making the argument to keep the system are making convoluted statements about rewarding time invested and other things.

    The bottom line is, crafting is boring. I can't imagine anybody signed up to play an MMO to sit still and hit the same button over and over without any critical thought or strategy.

    The game has to be fun to keep players around. The addiction to character development wanes if it's purely a treadmill system we're running.
    (3)

  5. #225
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by JunkPunch View Post
    After thinking about the use of an autoleveler, I think it could be an excellent idea, to promote gathering. And sway stubborn players like myself to once again pick up my hatchet, and pickaxe for other than using em for quick. (Gathering is soo boring, maybe add an autoleveler for gathering also ^^. Im also perfectly happy paying for my hq mats I need.) Since you can in essence synth 1000 items a day if not more. The demand will far out weigh the supply, and materials will increase ASAP.
    Why level a craft then? In XI you had the exact system you describe with raw materials costing more than processed materials which cost more than finished goods. Crafters simply NPC the goods in order to slightly defray the costs of buying the stuff they leveled on. This system also places crafting out of the reach of the casual player who not being able to use their craft to pay for leveling it, and not having the play time to farm 10 hours a day every day, becomes unable to level the craft. Crafting is dead in XI for those very reasons. The goal in XIV seems to have been to create between the various crafts and gathering that allows crafting and gathering to profit, and so far it seems to have worked. The problem for most players seems to be the boring/mindless nature of the mini game.
    (0)

  6. #226
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I level craft's to equip my classes. Did you by chance read the 2nd paragraph of that post?

    Anyways if a casual player is worried they won't have the Gil to buy mats to grind on, I would think, (if they really wanted to craft that is) they would pick up a gathering class. To either supply their craft. No?

    With harvesting, boring as it may be, is 1000% more plentiful than in xi, gathering is casual player friendly. There is also the local leves to rank up your class, like I posted before I rank up to at least ~r30 via local leves. Free mats to grind on, and mats for future grinding. Hell rank up DoM/DoW to r50 and youll make 100k a week easy via leves, and drops.

    If they decide to go with an auto leveler (which I highly doubt) there is no reason a casual player could not level a craft. There will always be multiple paths to get things done involving this game.
    (0)

    F*** yeah, green apples!

  7. #227
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    If you don't waste time trying to hard cap gathering fatigue every day it only ends up being 1 hour every 15 hours to soft cap Mining after you become familiar with it, this is including 2 leves. I don't see this being any different for a Botanist, no idea about fishing.
    (1)

  8. #228
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Val_Rhys View Post
    The bottom line is, crafting is boring. I can't imagine anybody signed up to play an MMO to sit still and hit the same button over and over without any critical thought or strategy.

    The game has to be fun to keep players around. The addiction to character development wanes if it's purely a treadmill system we're running.
    I can promise you, you are dead wrong. In fact is Crafting Was one of the major reasons people were excited about this game. FFXI had hundreds if not thousands of players not BOT who did absolutly nothing but craft. All day every day.

    People who like crafting want it to become more intricate not dumbed down for lazy people. The mere suggestion that crafting should become and auto level as the OP says is an Insult to half the players of this game.

    If you don't wanna put in the effort to level your crafts then go fight something. There are plenty of people who don't fight because they want to level there crafts and there are plenty of people who don't fight because they want to gather. People need to start being more considerate of other peoples Experience and Stop being Selfish.

    You can't have it all..

    Unless you put in the effort
    (3)

  9. #229
    Player

    Join Date
    Jun 2011
    Posts
    2
    NO.....it's like you start the game set a couple of things , black screen , game finished .

    This is basically what you are suggesting...why you even play this game ?
    (1)

  10. #230
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by JunkPunch View Post
    I level craft's to equip my classes. Did you by chance read the 2nd paragraph of that post?

    Anyways if a casual player is worried they won't have the Gil to buy mats to grind on, I would think, (if they really wanted to craft that is) they would pick up a gathering class. To either supply their craft. No?
    In XI you were able to make gil gathering, but you had to be super lucky. You could mine in Aht Urghan areas for months and never get a single Kroma Ore. XIV seems a bit different in that respect.

    Most aren't leveling a craft just to make their own gear. To me its about being able to afford stuff as endgame comes out, but I'm sure lots of other reasons for doing it exist.
    (0)

Page 23 of 24 FirstFirst ... 13 21 22 23 24 LastLast

Tags for this Thread