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  1. #1
    Player
    BearGrylls's Avatar
    Join Date
    Aug 2013
    Posts
    165
    Character
    Porkchop Sandwiches
    World
    Cerberus
    Main Class
    Marauder Lv 80

    Warrior MT on Garuda EX.. need help

    The requirement is i62 or 65 or whatever, and i'm 78, but i'm having a seriously hard time surviving once the adds come down. I take Garuda and Suparna off to the side, pop vengeance and inner beast, healer puts stoneskin on me, but they absolutely murder me. Three times in a row they both popped me for 4k simultaneously, with wicked wheel I think? Any tips on how to survive this? Or tips in general? Thanks.
    (0)

  2. #2
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Never had this problem. The only time I was in critical condition would be when I had only thrill of battle on (lazy me), but despite being ilvl 87, I had only 1k Hp left after 2x 4.5k wind wheel attack (or whatever it's called). Otherwise no critical situations whatsoever.
    (0)

  3. #3
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I'd pop vengeance and IB right before they do that cleave. Also I don't mind opening with a BB-combo on Suparna. Just have BB ready to pull her with, or even flash/tomahawk will do.

    Run to your spot. Since you're MT, do a quick Storm's eye combo for extra healing (popping Convalescence too, doesn't hurt). You don't have to worry to lose enmity since no one is attacking them. I use the unchained thingy (unchained, IR, Berserk, BloodB) for some nice extra self-healing.

    Plenty of options, but this works for me. Most of the abilities should be ready again when you have the next 'big' pull. What also helps: have your casters toss in Virus and Eye for an Eye for you. People tend to forget about these. They're designed for phases like these, helps a lot!
    (0)

  4. #4
    Player
    ProxyTooMuch's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Azalea Cindersong
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50
    Basically you have to use vengeance after you see them cast Friction during the first spawn, it usually happens within 10 seconds of it. During the second spawn they seem to do it somewhat more randomly.

    Wicked Wheel is a bit overtuned, IMO. Item level 65 tanks cannot survive double wheel without a cooldown up. On a paladin it hits for 2800 from Suparna and 3200 from Garuda. 6k damage. No item level 65 paladin has that much health. Even if they barely survive it, a single melee attack will kill them. Also, Wicked Wheel can straight up 1-shot melee dps, depending on gear.
    (1)

  5. #5
    Player
    DamienPeters's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    36
    Character
    Angelica Starfire
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I have this issue myself and am I lvl78 on war. The first jump/adds it is possible to avoid at least one of the whicked wheels as someone noted above it happens right after a friction and you have the room to run at this point. After that when the tornados are out dont really have the room to try and avoid it and it is more random. All ones after first all cooldowns that u have up vengence/ forsight/ featherfoot/ combos up if you can and yes healers using there skills as well. I have about 7.5k hp and unmitigated the double whicked wheel is over 4k a hit. I belive there is 80 sec once the adds pop to put them down before they go to middle for the next minstral song so should be 90+ seconds before you have to pull both back and deal with it again.
    (0)

  6. #6
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Yea it gets very random as the fight continues, I've had them do it at separate times, but it always happens AFTER Garuda finally summons the tornadoes in that phase so just be ready, if you pop Vengance right as the come back to you after Tornado cast it will be up when they WW. You really shouldn't need cooldowns for anything else so it's good to pop 2-3 for each WW, or have a good WHM that knows when to Stone Skin, our clears have gotten so smooth because of our WHM being amazing, honestly when they wicked wheel I don't even notice it sometimes. Also if they disappear (doing the switch) it happens almost right after that, but they don't always do the switch so it isn't a great marker.
    (0)

  7. #7
    Player
    jechit3's Avatar
    Join Date
    Aug 2013
    Location
    uldah
    Posts
    34
    Character
    Jechtt Orunitia
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Don't worry porky we will kill it :-D these guys have some good tips though :-) guildy love <3
    (0)

  8. #8
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quick question

    Does Green Feather will always go Tank unless Healer accident put regen or get heal enmity?
    (0)

  9. #9
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Unless regen does 100,000 enmity, no.
    (0)

  10. #10
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Use ToB then foresight or venegance. You'll know you're about to get double teamed by wicked wheel when you see at target on your character. I mt Garuda EM and I only take 4-5k or less if I parry. Also if you're main tanking Garuda have your team kill the add that's on you so you take less damage then kill the ot add afterwards.
    (1)

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