I have a question about what we are calling lag. Because like many others have posted with regular lag you can dodge ahead of time and know the fight and survive. But what about the instance server freezing up everyone on the playing field and you see stuff seconds after it happened? Not delayed like normal lag and it goes off, I'm talking total lockup then all a sudden your 5 seconds in the future.

I see it alot in AK on the Demon Wall and repel. It's so bad in there I just stand once repel goes off and wait for the knockback. Strangely alot of this stuff begins to happen right before they need to do instance server maintenance for the week.

Something else is at work here besides good ole lag and I would like to know what that is. Lag I hear ya, dodge better and watch for what the fight is asking of you. But freezes and lockups I do not get. Is it related to instance server memory corruption like SE pointed out a long time ago?