

			
			
				Do we know how much sleep resistance llowers the duration. You can get 24 sleep resistance and if its a 1:1 ratio that is 6 seconds for a full strength sleep. Pop purify and the next sleep will be 3 seconds. Sleep would basically be useless at that point.
Best comps I've seen:
BLM SMN WHM PLD - So much CC
WAR SCH SMN BRD - ridiculous burst.

			
			
				I run a 3 person premade - Mnk Smn Whm. I'm the whm. We go up against blm comps all the time. I have a 95% win rate overall. The last time I got slept more than once (Can purify the first one) was lets see.. Oh yes, it did happen one time, over 150 matches ago.
If you just strategize and load up your group with hots and hide while they run in and pummel the black mage instantly, the black mage might get 1 sleep off on your dps, which they purify and then the blms dead 5 seconds later.
Black mages are incredibly squishy, as a healer you just hide and have your team destroy them before you come out, if you need to you can pop out for a split second to esuna then hide again.. Sleep is a gimmick strat.
Double summoner however, now thats a scary comp.
Dumbest thing I ever read that tried to sound like the person knew what they were talking about. You lost all credibility when you put down "I run a 3 person premade" which means 90% of the time you are going against 4 pugs who have no voice comms and no history playing together, but good job on your 3 person premade beating up on pugs! People should not comment on PVP strategies unless they are going Full Premade vs Full Premade otherwise youre probably going against maybe a handful a good PVPers every few matches who are at a disadvantage of not having chemistry and voice. End Rant!
I agree running a 3 person premade then bragging about betting up randoms is silly.
Why the 3 person premade? Ya get chased out of 4mans? Want to battle a team that has no voice coms or experience grouping?
Player
There is too much difference between a party with two ranged DDs compared to a party with 2 melee DDs.
The duty finder should allow only 1 melee dd + 1 ranged dd combo, like it already does for dungeons.
Yoshi if you are reading this, remember DAOC not only had strong CC, it also had MANY COUNTERS, not just purge (purify), but also charge (cc immunity + speed) and determination (passive cc resistance).
Kiting behind corners is too cheesy too. Why walls and columns in the middle of the arena? The coliseum didnt have that.
You put together DAOC and GW1, and this is fine, it works quite well, but you should have balanced the thing better.
Last edited by Maqaqa; 12-23-2013 at 01:10 AM.
It's not going to be nerfed. if it really bothers you that much, eat sleep resist candy and get sleep resist materia. It's not broken. There are multiple forms of CC out there.
Actually, it's a pretty terrible comp. Summoner is the squishiest class in the game, and whenever I get another summoner in my party, we usually lose. So please, stop stacking the "nerf smn" deck.
Double summoner however, now thats a scary comp.
Because having yet another plain, empty circle battle area would be boring as hell? seriously, it's stupid how often they use this. Bowl of embers? Empty circle. Howling eye? Empty circle (most of the fight). Titan? Empty circle (though I'll give it credit for the shrinking arena concept). Turn 4? Empty circle. Thornmarch? Empty circle. Every boss area in Pharos Sirius? Empty circle.Kiting behind corners is too cheesy too. Why walls and columns in the middle of the arena?
If there were no walls / pillars etc BRD/BLM/SMN/WHM/SCH would all be a bit more powerful than they are now.
SMN is squishier. BLM has defensive cooldowns. SMN has none.Black mages are incredibly squishy,
Last edited by Alhanelem; 12-23-2013 at 02:16 AM.

			
			
				Maybe you just haven't seen good ones. If 2 good SMNs decide to focus dps you, you will be dead before you even know what the hell happened.
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