

			
			
				use Vow of Silence? Oh wait wrong game...


			
			
				So far I haven't encountered a part that was able to take advantage of their sleep. They just don't seem organized enough for it since I'll get put under and then a bard or something will hit me anyway and do me the favor of waking me up.
Pre-mades sure but your own pre-made should have counters for that
I approve of the original post. Thumbs up![]()
sleep complains are alot like fireball spam complaints in fighting games.
Untrue, fireballs in street fighter have plenty of counterplay. The animation, the actual space of the arena, and abilities that outright counter it, allow the player to go through or over it, or reflect it.
There isn't anywhere near this level of counterplay in the game currently. Smelling Salts do not function, and much of the CP has been relegated to passive abilities gained through pvp and the possibility of stat melding or resistance potion drinking. Other than that the only active counterplay to sleep is the same counterplay applied to any other spell in the game, which is limited, and often on extreme cooldowns or subject to diminishing returns. Something you won't see in fighting games.
Esuna sleep. Each time you try to sleep in succession, the more the person gets resistant to it till eventually "immune" to it.
Sleep timers are to high for PVP, 30 seconds of being frozen followed by 15, followed by 6 when you are the only one capable of doing anything about it isn't really good. You can't cross-class esuna and the one for SCH is only for their job so in a 4v4 with 2 DD, 1 tank and 1 healer, the only capable of removing other units enfeebles is the healer. Eliminate the healer's ability to act and you can pretty much terrorize the rest of the party.
Another simple fix would be to add a pvp action that works like esuna/leech to allow the DD or tank to remove enfeebles on the target so that sleep spamming woudln't be an issue.
Or they just limit sleep effect to a 15/10/5 seconds duration, cutting it in half be more than enough to help out since pvp itself is a fast paced event, the fights don't last longer than 5-10 minutes for the most part so if you are able to knock a person out for nearly a minute it does influence the chances of winning.

			
			
				Some classes may benefit from going without there soul-stone and using more cross-class skills, such as WAR going MRD for cure and stoneskin.
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